Reference

SDL_GPUGraphicsPipelineCreateInfo(3type)

A structure specifying the parameters of a graphics pipeline state.

NAME

SDL_GPUGraphicsPipelineCreateInfo - A structure specifying the parameters of a graphics pipeline state.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUGraphicsPipelineCreateInfo { SDL_GPUShader *vertex_shader; /**< The vertex shader used by the graphics pipeline. */ SDL_GPUShader *fragment_shader; /**< The fragment shader used by the graphics pipeline. */ SDL_GPUVertexInputState vertex_input_state; /**< The vertex layout of the graphics pipeline. */ SDL_GPUPrimitiveType primitive_type; /**< The primitive topology of the graphics pipeline. */ SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */ SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */ SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */ SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ } SDL_GPUGraphicsPipelineCreateInfo;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUGraphicsPipeline(3), •(3), SDL_GPUShader(3type), •(3), SDL_GPUVertexInputState(3type), •(3), SDL_GPUPrimitiveType(3type), •(3), SDL_GPURasterizerState(3type), •(3), SDL_GPUMultisampleState(3type), •(3), SDL_GPUDepthStencilState(3type), •(3), SDL_GPUGraphicsPipelineTargetInfo(3type)