Reference

SDL_GPUShader(3type)

An opaque handle representing a compiled shader object.

NAME

SDL_GPUShader - An opaque handle representing a compiled shader object.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUShader SDL_GPUShader;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUShader(3), •(3), SDL_CreateGPUGraphicsPipeline(3), •(3), SDL_ReleaseGPUShader(3)