Reference

SDL_GPUDepthStencilState(3type)

A structure specifying the parameters of the graphics pipeline depth stencil state.

NAME

SDL_GPUDepthStencilState - A structure specifying the parameters of the graphics pipeline depth stencil state.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUDepthStencilState { SDL_GPUCompareOp compare_op; /**< The comparison operator used for depth testing. */ SDL_GPUStencilOpState back_stencil_state; /**< The stencil op state for back-facing triangles. */ SDL_GPUStencilOpState front_stencil_state; /**< The stencil op state for front-facing triangles. */ Uint8 compare_mask; /**< Selects the bits of the stencil values participating in the stencil test. */ Uint8 write_mask; /**< Selects the bits of the stencil values updated by the stencil test. */ bool enable_depth_test; /**< true enables the depth test. */ bool enable_depth_write; /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */ bool enable_stencil_test; /**< true enables the stencil test. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUDepthStencilState;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GPUGraphicsPipelineCreateInfo(3type)