Reference

SDL_GPUVertexInputState(3type)

A structure specifying the parameters of a graphics pipeline vertex input state.

NAME

SDL_GPUVertexInputState - A structure specifying the parameters of a graphics pipeline vertex input state.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUVertexInputState { const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ } SDL_GPUVertexInputState;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GPUGraphicsPipelineCreateInfo(3type), •(3), SDL_GPUVertexBufferDescription(3type), •(3), SDL_GPUVertexAttribute(3type)