Reference

SDL_GPUMultisampleState(3type)

A structure specifying the parameters of the graphics pipeline multisample state.

NAME

SDL_GPUMultisampleState - A structure specifying the parameters of the graphics pipeline multisample state.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUMultisampleState { SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */ bool enable_mask; /**< Reserved for future use. Must be set to false. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUMultisampleState;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GPUGraphicsPipelineCreateInfo(3type)