Reference

SDL_GPUVertexBufferDescription(3type)

A structure specifying the parameters of vertex buffers used in a graphics pipeline.

NAME

SDL_GPUVertexBufferDescription - A structure specifying the parameters of vertex buffers used in a graphics pipeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUVertexBufferDescription { Uint32 slot; /**< The binding slot of the vertex buffer. */ Uint32 pitch; /**< The byte pitch between consecutive elements of the vertex buffer. */ SDL_GPUVertexInputRate input_rate; /**< Whether attribute addressing is a function of the vertex index or instance index. */ Uint32 instance_step_rate; /**< Reserved for future use. Must be set to 0. */ } SDL_GPUVertexBufferDescription;

DESCRIPTION

When you call SDL_BindGPUVertexBuffers , you specify the binding slots of the vertex buffers. For example if you called

SDL_BindGPUVertexBuffers
with a first_slot of 2 and num_bindings of 3, the binding slots 2, 3, 4 would be used by the vertex buffers you pass in.

Vertex attributes are linked to buffers via the buffer_slot field of

SDL_GPUVertexAttribute . For example, if an attribute has a buffer_slot of 0, then that attribute belongs to the vertex buffer bound at slot 0.

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GPUVertexAttribute(3type), •(3), SDL_GPUVertexInputRate(3type)