Reference

SDL_GPUVertexAttribute(3type)

A structure specifying a vertex attribute.

NAME

SDL_GPUVertexAttribute - A structure specifying a vertex attribute.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUVertexAttribute { Uint32 location; /**< The shader input location index. */ Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ } SDL_GPUVertexAttribute;

DESCRIPTION

All vertex attribute locations provided to an

SDL_GPUVertexInputState
must be unique.

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GPUVertexBufferDescription(3type), •(3), SDL_GPUVertexInputState(3type), •(3), SDL_GPUVertexElementFormat(3type)