Reference

maze3d(6x)

A 3D maze.

NAME

maze3d - A 3D maze.

SYNOPSIS

maze3d [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number] [--speed float] [--delay number] [--fps] [--rows number] [--columns number] [--overlay] [--wall-texture texture] [--floor-texture texture] [--ceiling-texture texture] [--drop-acid] [--drop-acid-walls] [--drop-acid-floor] [--drop-acid-ceiling] [--inverters number] [--rats number]

DESCRIPTION

A recreation of the 3D Maze screensaver from Windows 95.

OPTIONS

--visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

--window

Draw on a newly-created window. This is the default.

--root

Draw on the root window.

--window-id number

Draw on the specified window.

--speed number

Speed of the dungeon crawl. 2 is twice as fast, 0.5 is half as fast.

--delay number

Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).

--fps | --no-fps

Display the current frame rate and CPU load.

--rows number

The number of rows in the maze. Default: 12.

--columns number

The number of columns in the maze. Default: 12.

--overlay

Overlays a minimap of the maze on the screen.

--wall-texture texture

Sets the wall texture. texture can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).

--floor-texture texture

Sets the floor texture. texture can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).

--ceiling-texture texture

Sets the ceiling texture. texture can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).

--drop-acid-walls

Continuously shifts the hue of the wall texture. (This looks like an LSD trip, hence the name.)

--drop-acid-floor

Continuously shifts the hue of the floor texture.

--drop-acid-ceiling

Continuously shifts the hue of the ceiling texture.

--drop-acid

Turns on all three.

--inverters number

Sets the number of inverters (the spinny grey things that flip the camera upside-down) in the maze. Default: 10.

--rats number

Sets the number of rats, or rather "Bobs", in the maze. Default: 1.

The wall, ceiling, and floor textures can be set to one of the following:

TEXTURES

brick-wall

A brick wall. This is the default wall texture.

wood-floor

A wooden floor. This is the default floor texture.

ceiling-tiles

Ceiling tiles. This is the default ceiling texture.

You can also specify a path to an image file, instead of using one of the built-in textures.

ENVIRONMENT

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

XSCREENSAVER_WINDOW

The window ID to use with --root.

SEE ALSO

X(1), xscreensaver(1)

COPYRIGHT

Copyright © 2018 by [email protected]. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

History

--ceiling-texture since Debian 12 (Bookworm); --columns since Debian 12 (Bookworm); --delay since Debian 12 (Bookworm); --drop-acid since Debian 12 (Bookworm); --drop-acid-ceiling since Debian 12 (Bookworm); --drop-acid-floor since Debian 12 (Bookworm); --drop-acid-walls since Debian 12 (Bookworm); --floor-texture since Debian 12 (Bookworm); --fps since Debian 12 (Bookworm); --inverters since Debian 12 (Bookworm); --no-fps since Debian 12 (Bookworm); --overlay since Debian 12 (Bookworm); --rats since Debian 12 (Bookworm); --root since Debian 12 (Bookworm); --rows since Debian 12 (Bookworm); --speed since Debian 12 (Bookworm); --visual since Debian 12 (Bookworm); --wall-texture since Debian 12 (Bookworm); --window since Debian 12 (Bookworm); --window-id since Debian 12 (Bookworm).

-ceiling-texture until Debian 11 (Bullseye); -columns until Debian 11 (Bullseye); -delay until Debian 11 (Bullseye); -drop-acid until Debian 11 (Bullseye); -drop-acid-ceiling until Debian 11 (Bullseye); -drop-acid-floor until Debian 11 (Bullseye); -drop-acid-walls until Debian 11 (Bullseye); -floor-texture until Debian 11 (Bullseye); -fps until Debian 11 (Bullseye); -inverters until Debian 11 (Bullseye); -no-fps until Debian 11 (Bullseye); -overlay until Debian 11 (Bullseye); -rats until Debian 11 (Bullseye); -root until Debian 11 (Bullseye); -rows until Debian 11 (Bullseye); -speed until Debian 11 (Bullseye); -visual until Debian 11 (Bullseye); -wall-texture until Debian 11 (Bullseye); -window until Debian 11 (Bullseye).