SDL_StorageReady3
Checks if the storage container is ready to use.
Usage
#include "SDL3/SDL.h"
bool SDL_StorageReady(SDL_Storage *storage);
Header file
Defined in SDL3/SDL_storage.h
Overview
This function should be called in regular intervals until it returns true - however, it is not recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
Function parameters
- storage
-
a storage container to query.
Return value
Returns true if the container is ready, false otherwise.