NAME
glutSolidSphere, glutWireSphere - render a solid or wireframe sphere respectively.
SYNTAX
void glutSolidSphere(GLdouble radius,
GLint slices, GLint stacks); void glutWireSphere(GLdouble radius,
GLint slices, GLint stacks);
ARGUMENTS
- radius
-
The radius of the sphere.
- slices
-
The number of subdivisions around the Z axis (similar to lines of longitude).
- stacks
-
The number of subdivisions along the Z axis (similar to lines of latitude).
DESCRIPTION
Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.
SEE ALSO
glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapot
AUTHOR
Mark J. Kilgard ([email protected])