Reference

gflux(1)

rippling surface graphics hack

NAME

gflux - rippling surface graphics hack

SYNOPSIS

gflux [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay microseconds] [-fps] [-squares num] [-resolution num] [-draw num] [-flat num] [-speed num] [-rotationx num] [-rotationy num] [-rotationz num] [-waves num] [-waveChange num] [-waveHeight num] [-waveFreq num] [-zoom num]

DESCRIPTION

The gflux program draws a colourfull animated rippling square rotating in 3D space.

OPTIONS

gflux accepts the following options:

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-install

Install a private colormap for the window.

-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-squares num

Specifies the size of the grid in squares. default 19

-resolution num

Specifies the wireframe detail of the squares. default 4

-draw num

Specifies the draw method. 0 = wireframe, 1 = solid, 2 = light (default), 3 = checker texture mapped, 4 = PNM image is read from stdin and mapped to the surface

-flat num

0 for smooth shading 1 for flat. default 0

-speed num

Specifies speed of ripples flowing over the surface. default 0.05

-rotationx num -rotationy num -rotationz num

Specifies the speed of rotation of the surface in these axis

-waves num

Specifies the number of ripple centres at any one time. Values should be greater than 1. default 3

-waveChange num

Specifies the duration of a ripple centre. after this they fade away to be reborn elsewhere with a different frequency. default 50

-waveHeight num

Specifies the height of ripples on the surface. default 1.0

-waveFreq num

Specifies the maximum frequency of ripples. default 3.0

-zoom num

Specifies the size of the viewport. Smaller values fill the screen with rippling surface. default 1.0

-delay microseconds

How long to pause between frames. Default is 20000, or 0.02 second.

-fps

Display a running tally of how many frames per second are being rendered. In conjunction with -delay 0, this can be a useful benchmark of your GL performance.

ENVIRONMENT

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

BUGS

It's not unknown for this and other OpenGL hacks to fail under hardware accelaration (UtahGLX) and take the X server with them. Texture images must be 16x16 or 32x32 or 64x64 etc.

SEE ALSO

X(1), xscreensaver(1)

COPYRIGHT

Copyright © 2000 by Josiah Pease. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

AUTHOR

Josiah Pease <[email protected]>, 10-Jun-2000.