NAME
blender - a full-featured 3D application
SYNOPSIS
blender [args ...] [file] [args ...]
DESCRIPTION
blender is a full-featured 3D application. It supports the entirety of the 3D pipeline - modeling, rigging, animation, simulation, rendering, compositing, motion tracking, and video editing.
Use Blender to create 3D images and animations, films and commercials, content for games, architectural and industrial visualizations, and scientific visualizations.
https://www.blender.org
OPTIONS
Usage: blender [args ...] [file] [args ...]
Render Options:
- -b or --background
-
Run in background (often used for UI-less rendering).
-
The audio device is disabled in background-mode by default
and can be re-enabled by passing in '-setaudio Default' afterwards.
- -a or --render-anim
-
Render frames from start to end (inclusive).
- -S or --scene <name>
-
Set the active scene <name> for rendering.
- -f or --render-frame <frame>
-
Render frame <frame> and save it.
-
* +<frame> start frame relative, -<frame> end frame relative.
* A comma separated list of frames can also be used (no spaces).
* A range of frames can be expressed using '..' separator between the first and last frames (inclusive).
- -s or --frame-start <frame>
-
Set start to frame <frame>, supports +/- for relative frames too.
- -e or --frame-end <frame>
-
Set end to frame <frame>, supports +/- for relative frames too.
- -j or --frame-jump <frames>
-
Set number of frames to step forward after each rendered frame.
- -o or --render-output <path>
-
Set the render path and file name.
Use '//' at the start of the path to render relative to the blend-file.
-
You can use path templating features such as '{blend_name}' in the path.
See Blender's documentation on path templates for more details.
-
The '#' characters are replaced by the frame number, and used to define zero padding.
-
* 'animation_##_test.png' becomes 'animation_01_test.png'
* 'test-######.png' becomes 'test-000001.png'
-
When the filename does not contain '#', the suffix '####' is added to the filename.
-
The frame number will be added at the end of the filename, eg:
# blender -b animation.blend -o //render_ -F PNG -x 1 -a
'//render_' becomes '//render_####', writing frames as '//render_0001.png'
- -E or --engine <engine>
-
Specify the render engine.
Use '-E help' to list available engines.
- -t or --threads <threads>
-
Use amount of <threads> for rendering and other operations
[1-1024], 0 to use the system's processor count.
Cycles Render Options:
Cycles add-on options must be specified following a double dash.
- --cycles-device <device>
-
Set the device used for rendering.
Valid options are: 'CPU' 'CUDA' 'OPTIX' 'HIP' 'ONEAPI' 'METAL'.
-
Append +CPU to a GPU device to render on both CPU and GPU.
-
Example:
# blender -b file.blend -f 20 -- --cycles-device OPTIX
- --cycles-print-stats
-
Log statistics about render memory and time usage.
Format Options:
- -F or --render-format <format>
-
Set the render format.
Valid options are:
'TGA' 'RAWTGA' 'JPEG' 'IRIS' 'PNG' 'BMP' 'HDR' 'TIFF'.
-
Formats that can be compiled into Blender, not available on all systems:
'OPEN_EXR' 'OPEN_EXR_MULTILAYER' 'FFMPEG' 'CINEON' 'DPX' 'JP2' 'WEBP'.
- -x or --use-extension <bool>
-
Set option to add the file extension to the end of the file.
Animation Playback Options:
- -a <options> <file(s)>
-
Instead of showing Blender's user interface, this runs Blender as an animation player,
to view movies and image sequences rendered in Blender (ignored if '-b' is set).
-
Playback Arguments:
-
-p <sx> <sy>
Open with lower left corner at <sx>, <sy>.
-m
Read from disk (Do not buffer).
-f <fps> <fps_base>
Specify FPS to start with.
-j <frame>
Set frame step to <frame>.
-s <frame>
Play from <frame>.
-e <frame>
Play until <frame>.
-c <cache_memory>
Amount of memory in megabytes to allow for caching images during playback.
Zero disables (clamping to a fixed number of frames instead).
Window Options:
- -w or --window-border
-
Force opening with borders, in a normal (non maximized) state.
- -M or --window-maximized
-
Force opening maximized.
- -W or --window-fullscreen
-
Force opening full-screen.
- -p or --window-geometry <sx> <sy> <w> <h>
-
Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>.
- -con or --start-console
-
Start with the console window open (ignored if '-b' is set), (Windows only).
- --no-native-pixels
-
Do not use native pixel size, for high resolution displays (MacBook 'Retina').
- --no-window-frame
-
Disable all window decorations (Linux only).
- --no-window-focus
-
Open behind other windows and without taking focus.
Python Options:
- -y or --enable-autoexec
-
Enable automatic Python script execution.
- -Y or --disable-autoexec
-
Disable automatic Python script execution (Python-drivers & startup scripts), (default).
- -P or --python <filepath>
-
Run the given Python script file.
- --python-text <name>
-
Run the given Python script text block.
- --python-expr <expression>
-
Run the given expression as a Python script.
-
The expression may be a complete multi-line script;
you are limited only by the platform's maximum argument length.
- --python-console
-
Run Blender with an interactive console.
- --python-exit-code <code>
-
Set the exit-code in [0..255] to exit if a Python exception is raised
(only for scripts executed from the command line), zero disables.
- --python-use-system-env
-
Allow Python to use system environment variables such as 'PYTHONPATH'.
This also enables user environment, see: '--python-use-user-env'.
- --python-use-user-env
-
Allow Python to use user's site-packages directory.
This disables full isolation for the Python environment.
- --addons <addon(s)>
-
Comma separated list (no spaces) of add-ons to enable in addition to any default add-ons.
Network Options:
- --online-mode
-
Allow internet access, overriding the preference.
- --offline-mode
-
Disallow internet access, overriding the preference.
Logging Options:
- --log <match>
-
Enable logging categories, taking a single comma separated argument.
-
--log "*": log everything
--log "event": logs every category starting with 'event'.
--log "render,cycles": log both render and cycles messages.
--log "*mesh*": log every category containing 'mesh' sub-string.
--log "*,^operator": log everything except operators, with '^prefix' to exclude.
- --log-level <level>
-
Set the logging verbosity level.
-
fatal: Fatal errors only
error: Errors only
warning: Warnings
info: Information about devices, files, configuration, operations
debug: Verbose messages for developers
trace: Very verbose code execution tracing
- --log-show-memory
-
Show memory usage for each log message.
- --log-show-source
-
Show source file and function name in output.
- --log-show-backtrace
-
Show a back trace for each log message (debug builds only).
- --log-file <filepath>
-
Set a file to output the log to.
- --log-list-categories
-
List all available logging categories for '--log', and exit.
Debug Options:
- -d or --debug
-
Turn debugging on.
-
* Enables memory error detection
* Disables mouse grab (to interact with a debugger in some cases)
* Keeps Python's 'sys.stdin' rather than setting it to None
- --debug-value <value>
-
Set debug value of <value> on startup.
- --debug-events
-
Enable debug messages for the event system.
- --debug-handlers
-
Enable debug messages for event handling.
- --debug-libmv
-
Enable debug messages from libmv library.
- --debug-memory
-
Enable fully guarded memory allocation and debugging.
- --debug-jobs
-
Enable time profiling for background jobs.
- --debug-python
-
Enable debug messages for Python.
- --debug-depsgraph
-
Enable all debug messages from dependency graph.
- --debug-depsgraph-eval
-
Enable debug messages from dependency graph related on evaluation.
- --debug-depsgraph-build
-
Enable debug messages from dependency graph related on graph construction.
- --debug-depsgraph-tag
-
Enable debug messages from dependency graph related on tagging.
- --debug-depsgraph-no-threads
-
Switch dependency graph to a single threaded evaluation.
- --debug-depsgraph-time
-
Enable debug messages from dependency graph related on timing.
- --debug-depsgraph-pretty
-
Enable colors for dependency graph debug messages.
- --debug-depsgraph-uid
-
Verify validity of session-wide identifiers assigned to ID data-blocks.
- --debug-ghost
-
Enable debug messages for Ghost (Linux only).
- --debug-wintab
-
Enable debug messages for Wintab.
- --debug-gpu
-
Enable GPU debug context and information for OpenGL 4.3+.
- --debug-gpu-force-workarounds
-
Enable workarounds for typical GPU issues and disable all GPU extensions.
- --debug-gpu-compile-shaders
-
Compile all statically defined shaders to test platform compatibility.
- --debug-gpu-shader-debug-info
-
Enable shader debug info generation (Vulkan only).
- --debug-gpu-scope-capture
-
Capture the GPU commands issued inside the given scope name.
- --debug-gpu-shader-source
-
Save the compiled GPU shader source code for the given shader name.
The given name can contain leading or trailing wildcard "*" to match multiple shaders.
Files are saved in the current working directory inside a directory named "Shaders".
- --debug-gpu-shader-no-preprocessor
-
Skip preprocessor pass and rely on driver or shader compiler preprocessor instead.
Also disable dead code elimination.
- --debug-gpu-shader-no-dce
-
Skip dead code elimination pass.
- --debug-gpu-no-texture-pool
-
Disable memory aliasing optimizations in the GPU texture pool.
- --debug-gpu-vulkan-local-read
-
Force Vulkan dynamic rendering local read when supported by device.
- --debug-wm
-
Enable debug messages for the window manager, shows all operators in search, shows keymap errors.
- --debug-xr
-
Enable debug messages for virtual reality contexts.
Enables the OpenXR API validation layer, (OpenXR) debug messages and general information prints.
- --debug-xr-time
-
Enable debug messages for virtual reality frame rendering times.
- --debug-all
-
Enable all debug messages.
- --debug-io
-
Enable debug messages for I/O.
- --debug-fpe
-
Enable floating-point exceptions.
- --debug-exit-on-error
-
Immediately exit when internal errors are detected.
- --debug-freestyle
-
Enable debug messages for Freestyle.
- --console-crash-handler
-
Use the console to report crashes.
- --disable-crash-handler
-
Disable the crash handler.
- --disable-abort-handler
-
Disable the abort handler.
- --verbose <verbose>
-
Set the logging verbosity level for debug messages that support it.
- -q or --quiet
-
Suppress status printing (warnings & errors are still printed).
GPU Options:
- --gpu-backend
-
Force to use a specific GPU backend. Valid options: 'opengl' or 'vulkan'.
- --gpu-device <device>
-
Select a specific GPU device, overriding the GPU device from user preferences for this
run only. Accepted forms:
-
* '<vendor-hex>/<device-hex>/<index-hex>' (matches the identifier used in user
preferences, with vendor PCI ID, device PCI ID and enumeration index all hex-encoded).
* '<index>' (no slashes) picks the Nth supported device by enumeration order, decimal.
* 'help' prints supported Vulkan devices and exits.
-
Only used with the Vulkan backend. Other backends print a warning and ignore this option.
If the requested Vulkan device is unavailable, Blender falls back to the saved GPU
preference unless '--gpu-device-no-fallback' is also set.
- --gpu-device-no-fallback
-
Fail instead of falling back when '--gpu-device' does not match a usable Vulkan device.
- --gpu-vsync
-
Set the VSync.
Valid options are: 'on', 'off' & 'auto' for adaptive sync.
-
* The default settings depend on the GPU driver.
* Disabling VSync can be useful for testing performance.
* 'auto' is only supported by the OpenGL backend.
- --gpu-compilation-subprocesses
-
Override the Max Compilation Subprocesses setting (OpenGL only).
- --profile-gpu
-
Enable CPU & GPU performance profiling for GPU debug groups
(Outputs a profile.json file in the Trace Event Format to the current directory)
Misc Options:
- --open-last
-
Open the most recently opened blend file, instead of the default startup file.
- --app-template <template>
-
Set the application template (matching the directory name), use 'default' for none.
- -X or --factory-startup
-
Skip reading the 'startup.blend' in the user's home directory.
- --enable-event-simulate
-
Enable event simulation testing feature 'bpy.types.Window.event_simulate'.
- --env-system-datafiles
-
Set the BLENDER_SYSTEM_DATAFILES environment variable.
- --env-system-scripts
-
Set the BLENDER_SYSTEM_SCRIPTS environment variable.
- --env-system-extensions
-
Set the BLENDER_SYSTEM_EXTENSIONS environment variable.
- --env-system-python
-
Set the BLENDER_SYSTEM_PYTHON environment variable.
- -noaudio
-
Force sound system to None.
- -setaudio
-
Force sound system to a specific device.
'None' 'Default' 'SDL' 'OpenAL' 'CoreAudio' 'JACK' 'PulseAudio' 'WASAPI'.
- -c or --command <command>
-
Run a command which consumes all remaining arguments.
Use '-c help' to list all other commands.
Pass '--help' after the command to see its help text.
-
This implies '--background' mode.
- -h or --help
-
Print this help text and exit.
- /?
-
Print this help text and exit (Windows only).
- -r or --register
-
Register blend-file extension for current user, then exit (Windows & Linux only).
- --register-allusers
-
Register blend-file extension for all users, then exit (Windows & Linux only).
- --unregister
-
Unregister blend-file extension for current user, then exit (Windows & Linux only).
- --unregister-allusers
-
Unregister blend-file extension for all users, then exit (Windows & Linux only).
- --qos <level>
-
Set the Quality of Service (QoS) mode for hybrid CPU architectures (Windows only).
-
default: Uses the default behavior of the OS.
high: Always makes use of performance cores.
eco: Schedules Blender threads exclusively to efficiency cores.
- -v or --version
-
Print Blender version and exit.
- --
-
End option processing, following arguments passed unchanged. Access via Python's 'sys.argv'.
Other Options:
- --disable-depsgraph-on-file-load
-
Background mode: Do not systematically build and evaluate ViewLayers' dependency graphs
when loading a blend-file in background mode ('-b' or '-c' options).
-
Scripts requiring evaluated data then need to explicitly ensure that
an evaluated depsgraph is available
(e.g. by calling 'depsgraph = context.evaluated_depsgraph_get()').
-
NOTE: this is a temporary option, in the future depsgraph will never be
automatically generated on file load in background mode.
- --disable-liboverride-auto-resync
-
Do not perform library override automatic resync when loading a new blend-file.
-
NOTE: this is an alternative way to get the same effect as when setting the
'No Override Auto Resync' User Preferences Debug option.
- --debug-ffmpeg
-
Enable debug messages from FFmpeg video input and output.
- --debug-cycles
-
Enable debug messages from Cycles.
Argument Parsing:
Arguments must be separated by white space, eg:
# blender -ba test.blend
...will exit since '-ba' is an unknown argument.
Argument Order:
Arguments are executed in the order they are given. eg:
# blender --background test.blend --render-frame 1 --render-output "/tmp"
...will not render to '/tmp' because '--render-frame 1' renders before the output path is set.
# blender --background --render-output /tmp test.blend --render-frame 1
...will not render to '/tmp' because loading the blend-file overwrites the render output that was set.
# blender --background test.blend --render-output /tmp --render-frame 1
...works as expected.
ENVIRONMENT VARIABLES
$BLENDER_USER_RESOURCES Replace default directory of all user files.
Other 'BLENDER_USER_*' variables override when set.
$BLENDER_USER_CONFIG Directory for user configuration files.
$BLENDER_USER_SCRIPTS Directory for user scripts.
$BLENDER_USER_EXTENSIONS Directory for user extensions.
$BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).
$BLENDER_SYSTEM_RESOURCES Replace default directory of all bundled resource files.
$BLENDER_SYSTEM_SCRIPTS Directories to add extra scripts.
$BLENDER_SYSTEM_EXTENSIONS Directory for system extensions repository.
$BLENDER_SYSTEM_DATAFILES Directory to replace bundled datafiles.
$BLENDER_SYSTEM_PYTHON Directory to replace bundled Python libraries.
$BLENDER_CUSTOM_SPLASH Full path to an image that replaces the splash screen.
$BLENDER_CUSTOM_SPLASH_BANNER Full path to an image to overlay on the splash screen.
$BLENDER_OCIO Path to override the OpenColorIO configuration file.
If not set, the 'OCIO' environment variable is used.
$SPNAV_SOCKET The socket path to connect to the 3D-mouse daemon (Unix only).
$TMPDIR Store temporary files here (UNIX Systems).
The path must reference an existing directory or it will be ignored.
SEE ALSO
luxrender(1)
AUTHORS
This manpage was written for a Debian GNU/Linux system by Daniel Mester <[email protected]> and updated by Cyril Brulebois <[email protected]> and Dan Eicher <[email protected]>.