Reference

SoPendulum(3iv)

animated oscillating rotation node

NAME

SoPendulum — animated oscillating rotation node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation > SoPendulum

SYNOPSIS

#include <Inventor/nodes/SoPendulum.h>

Fields from class SoPendulum:

SoSFRotation rotation0
SoSFRotation rotation1
SoSFFloat speed
SoSFBool on

Fields from class SoRotation:

SoSFRotation rotation

Methods from class SoPendulum:

SoPendulum()
static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const

DESCRIPTION

The SoPendulum class is derived from SoRotation, so it applies a rotation to the current transformation. Using engines connected to the realTime global field, the rotation value is animated over time between two fixed rotations, achieving the effect of a swinging pendulum. The period of the swing can be adjusted by changing the speed field. The current rotation at any time is available in the rotation field, inherited from SoRotation

FIELDS

SoSFRotation rotation0
SoSFRotation rotation1
These define the two fixed rotations that are interpolated to create the pendular motion.

SoSFFloat speed
Defines the speed of the pendulum, in cycles per second.

SoSFBool on
Allows applications to enable or disable the motion easily.

METHODS

SoPendulum()
Creates a pendulum node with default settings.

static SoType getClassTypeId()
Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction
Concatenates interpolated rotation value with the current transformation matrix.

SoGetMatrixAction
Returns transformation matrix specified by the interpolated rotation.

FILE FORMAT/DEFAULTS

Pendulum {
rotation	0 0 1  0
rotation0	0 0 1  0
rotation1	0 0 1  0
speed	1
on	TRUE
}

SEE ALSO

SoRotor, SoShuttle