Reference

SoBaseColor(3iv)

node that defines an object's base color

NAME

SoBaseColor — node that defines an object's base color

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoBaseColor

SYNOPSIS

#include <Inventor/nodes/SoBaseColor.h>

Fields from class SoBaseColor:

SoMFColor rgb

Methods from class SoBaseColor:

SoBaseColor()
static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const

DESCRIPTION

This node defines the base color (or colors) of subsequent shape nodes in the scene graph. SoBaseColor sets only the diffuse color(s) of the current material and has no effect on the material's other attributes.

FIELDS

SoMFColor rgb
RGB color(s).

METHODS

SoBaseColor()
Creates a base color node with default settings.

static SoType getClassTypeId()
Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction
Sets the current base color in the state.

FILE FORMAT/DEFAULTS

BaseColor {
rgb	0.8 0.8 0.8
}

SEE ALSO

SoMaterial, SoPackedColor