NAME
SDL_GetGamepadStringForType - Convert from an SDL_GamepadType
enum to a string.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForType(SDL_GamepadType type);
FUNCTION PARAMETERS
- type
-
an enum value for a given SDL_GamepadType .
RETURN VALUE
Returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.
AVAILABILITY
This function is available since SDL 3.2.0.