NAME
SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType
enum.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);
DESCRIPTION
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.
FUNCTION PARAMETERS
- str
-
string representing a SDL_GamepadType
type.
RETURN VALUE
( SDL_GamepadType ) Returns the
SDL_GamepadType
enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.
AVAILABILITY
This function is available since SDL 3.2.0.