Reference

SDL_GPUStencilOpState(3type)

A structure specifying the stencil operation state of a graphics pipeline.

NAME

SDL_GPUStencilOpState - A structure specifying the stencil operation state of a graphics pipeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUStencilOpState { SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ } SDL_GPUStencilOpState;

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_GPUDepthStencilState(3type)