Reference

SDL_GPUSamplerAddressMode(3type)

Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.

NAME

SDL_GPUSamplerAddressMode - Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef enum SDL_GPUSamplerAddressMode { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */ SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */ SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */ } SDL_GPUSamplerAddressMode;

AVAILABILITY

This enum is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUSampler(3)