NAME
SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUSampler * SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo);
DESCRIPTION
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
- device
-
a GPU Context.
- createinfo
-
a struct describing the state of the sampler to create.
RETURN VALUE
( SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUFragmentSamplers(3), •(3), SDL_ReleaseGPUSampler(3)