Reference

SDL_GPUSampleCount(3type)

Specifies the sample count of a texture.

NAME

SDL_GPUSampleCount - Specifies the sample count of a texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef enum SDL_GPUSampleCount { SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ } SDL_GPUSampleCount;

DESCRIPTION

Used in multisampling. Note that this value only applies when the texture is used as a render target.

AVAILABILITY

This enum is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUTexture(3), •(3), SDL_GPUTextureSupportsSampleCount(3)