NAME
SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GPUTextureSupportsSampleCount( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUSampleCount sample_count);
FUNCTION PARAMETERS
- device
-
a GPU context.
- format
-
the texture format to check.
- sample_count
-
the sample count to check.
RETURN VALUE
Returns whether the sample count is supported for this texture format.
AVAILABILITY
This function is available since SDL 3.2.0.