Reference

SDL_GPUGraphicsPipeline(3type)

An opaque handle representing a graphics pipeline.

NAME

SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;

DESCRIPTION

Used during render passes.

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_CreateGPUGraphicsPipeline(3), •(3), SDL_BindGPUGraphicsPipeline(3), •(3), SDL_ReleaseGPUGraphicsPipeline(3)