NAME
SDL_ReleaseGPUGraphicsPipeline - Frees the given graphics pipeline as soon as it is safe to do so.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_ReleaseGPUGraphicsPipeline( SDL_GPUDevice *device, SDL_GPUGraphicsPipeline *graphics_pipeline);
DESCRIPTION
You must not reference the graphics pipeline after calling this function.
FUNCTION PARAMETERS
- device
-
a GPU context.
- graphics_pipeline
-
a graphics pipeline to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0.