NAME
SDL_GPUColorTargetBlendState - A structure specifying the blend state of a color target.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUColorTargetBlendState { SDL_GPUBlendFactor src_color_blendfactor; /**< The value to be multiplied by the source RGB value. */ SDL_GPUBlendFactor dst_color_blendfactor; /**< The value to be multiplied by the destination RGB value. */ SDL_GPUBlendOp color_blend_op; /**< The blend operation for the RGB components. */ SDL_GPUBlendFactor src_alpha_blendfactor; /**< The value to be multiplied by the source alpha. */ SDL_GPUBlendFactor dst_alpha_blendfactor; /**< The value to be multiplied by the destination alpha. */ SDL_GPUBlendOp alpha_blend_op; /**< The blend operation for the alpha component. */ SDL_GPUColorComponentFlags color_write_mask; /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */ bool enable_blend; /**< Whether blending is enabled for the color target. */ bool enable_color_write_mask; /**< Whether the color write mask is enabled. */ Uint8 padding1; Uint8 padding2; } SDL_GPUColorTargetBlendState;
AVAILABILITY
This struct is available since SDL 3.2.0.