NAME
SDL_GPUColorTargetDescription - A structure specifying the parameters of color targets used in a graphics pipeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUColorTargetDescription { SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ } SDL_GPUColorTargetDescription;
AVAILABILITY
This struct is available since SDL 3.2.0.