Reference

SDL_GPUBufferRegion(3type)

A structure specifying a region of a buffer.

NAME

SDL_GPUBufferRegion - A structure specifying a region of a buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

typedef struct SDL_GPUBufferRegion { SDL_GPUBuffer *buffer; /**< The buffer. */ Uint32 offset; /**< The starting byte within the buffer. */ Uint32 size; /**< The size in bytes of the region. */ } SDL_GPUBufferRegion;

DESCRIPTION

Used when transferring data to or from buffers.

AVAILABILITY

This struct is available since SDL 3.2.0.

SEE ALSO

•(3), SDL_UploadToGPUBuffer(3), •(3), SDL_DownloadFromGPUBuffer(3)