---
name: "xsystem35.gr"
section: "5"
platform: "linux"
package: "xsystem35"
version: "2.14.3-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/xsystem35.gr"
---

# xsystem35.gr(5)

game resource file for xsystem35

## NAME

xsystem35.gr - game resource file for xsystem35

## DESCRIPTION

Game resource file is a plain text file that defines the locations of the various game data files for xsystem35. This file is only needed if you want to place game data files in a location other than the current directory.

The path to the game resource file is specified with the `-gamefile` option of **[xsystem35(6)](/xsystem35/6.md)**. If it is not specified, xsystem35 reads `xsystem35.gr` in the current directory.

Each line of the file specifies a single data file and follows the format:

*keyword* *path-to-data*

If multiple files of the same type exist, suffixes `A`, `B`, `C`... are appended to the *keyword*.

Comments can be added by starting the line with `#`. Blank lines are ignored.

## KEYWORDS

**Scenario**

Scenario files (`*S?.ALD`).

**Graphics**

Graphic files (`*G?.ALD`).

**Wave**

PCM data files (`*W?.ALD`).

**Midi**

MIDI data files (`*M?.ALD`).

**Data**

Miscellaneous data files (`*D?.ALD`).

**Resource**

Resource files (`*R?.ALD`).

**BGM**

BGM files (`*B?.ALD`).

**Save**

Save files (`*S?.ASD`). If the path begins with ‘~’, it is expanded to the user’s home directory (`$HOME`).

**Ain**

The `System39.ain` file.

**WAI**

Additional information for PCM data (`*WA.WAI`)

**BGI**

Additional information for BGM data (`*BA.BGI`)

**SACT01**

Data for SACT.DLL (`SACTEFAM.KLD`)

**ALK01** - **ALK09**

Archive files for demo data (`*1.ALK` - `*9.ALK`)

**Init**

The `System39.ini` file.

## NOTES

Data files not categorized under the above keywords (e.g., map files for Kaeru nyo Panyon) should not be listed in the game resource file, and should be placed in the same directory as the save files.

## EXAMPLES

The following is a game resource file for the English translation of Kichikuou Rance.

```
ScenarioA KICHIKUSA.ALD
GraphicsA KICHIKUGA.ALD
GraphicsB KICHIKUGB.ALD
WaveA KICHIKUWA.ALD
Ain System39.ain
SaveA ~/.xsys35/saves/kichikuou/KICHIKUSA.ASD
SaveB ~/.xsys35/saves/kichikuou/KICHIKUSB.ASD
SaveC ~/.xsys35/saves/kichikuou/KICHIKUSC.ASD
SaveD ~/.xsys35/saves/kichikuou/KICHIKUSD.ASD
SaveE ~/.xsys35/saves/kichikuou/KICHIKUSE.ASD
SaveF ~/.xsys35/saves/kichikuou/KICHIKUSF.ASD
SaveG ~/.xsys35/saves/kichikuou/KICHIKUSG.ASD
SaveH ~/.xsys35/saves/kichikuou/KICHIKUSH.ASD
SaveI ~/.xsys35/saves/kichikuou/KICHIKUSI.ASD
SaveJ ~/.xsys35/saves/kichikuou/KICHIKUSJ.ASD
```

## SEE ALSO

**[xsystem35(6)](/xsystem35/6.md)**
