Reference

xkoules(6)

Action game for X11

NAME

xkoules - Action game for X11

SYNOPSIS

xkoules [-SxslMmpdh]

KOULES FROM THE TOP:

.

--- . . O

/ \ . .

| | . . .. ---

\ / / \ X O

--- | O|

\ O/

--- ---

. O /O O\

. . . . | |

. . . \ /

. .X. . O ---

. . . .

. . . . ...

. . . .

. . . .

. . .

H A V E

FUN

!

DESCRIPTION

Koules is an action game. The mission is to bounce all koules fighters from your sector

OPTIONS

-h

for help

-s

for small display(320x250) for slow machines

-l

for large display(640x480) default size

-m

for monochrome displays

-b

for black and white mode

-p

use private colormap

-y

Synchronize with X use only for debugging

-f

Disable palette fading

-d

Disable sound support Game will run faster.

-x

Disable X11 pointer Use game's own cursor when standard X11's cursor is blinking

-M

DISABLE shared memory support Slow down the game. Use only if shared memory support crashes.

Network options

-C<host>

run koules as network client

-S

run koules as network server

-P<port>

select port. Default is:12345
Use this in case that some other program is already using this port.

Server options

-W

run server in width mode-support for 320x200 svgalib and OS/2 clients.
Use this in case that server is refusing your clients.

-L<level>

select level for server

-D<number>

select dificulty for server:
0: nightmare
1: hard
2: medium (default and recommended)
3: easy
4: very easy

-K

run server in deathmatch mode

Points:

Bounce something : +1

Eat extension : +10

Eat thief : -30

Eat friend : +30 At end of level

every live : +20

every lost level : -100
In deathmatch mode

every destroyed concurrent: +100

PORTABILITY

The program is written in ANSI C and uses the X11 graphics library.

BUGS/LIMITATIONS

Joystick is supported only on Linux.

SEE ALSO

http://www.paru.cas.cz/~hubicka/koules/English/koules.html

AUTHOR

Jan Hubicka

email: [email protected]

smail:

Jan Hubicka

Dukelskych bojovniku 1944

Tabor 39001

Czech Republic

History