---
name: "xkaetama"
section: "6"
platform: "linux"
package: "xtokkaetama"
version: "1.0b-10"
release: "Debian 4.0 (Etch)"
platforms: ["linux"]
url: "https://new.carta.tech/xtokkaetama"
---

# xkaetama(6)

An X Window System puzzle game

Part of [xtokkaetama(6)](/xtokkaetama/6.md).

## NAME

xtokkaetama - An X Window System puzzle game

## SYNOPSIS

**xtokkaetama** \[**-display** *display*\] \[**-rensa** *number*\] \[**-install**\] \[**-nickname** *name*\] \[**-nobell**\]

## DESCRIPTION

**XTokkaetama** is a puzzle game for the **X Window System.** The objective of this game is to line up certain number of the large  colored balls(the default is three, this can be set on the command  line using the  **-rensa** switch).  They may be lined up diagonally, vertically or horizontally.

## OPTIONS

- **-display** *display*

  Sets the X display to use.  This is specified in the format

  *hostname***:***display-number*

  where *hostname* is the name of the host you will be connecting to, and *display-number* is the display number you want to run XTokkaetama on.  This is generally set to **localhost:0.** See the  **[X(3x)](/X/3x.md)** manpage for details.

- **-rensa** *number*

  Sets the number of colored balls that must be lined up before they match.  The minimum is two, the maximum is nine, and the default is three.

- **-install**

  Installs a color map.  (If you don't know what this is, don't worry about it.)

- **-nickname** *name*

  Specifies the name that you want to appear in the high scores.

- **-nobell**

  Turns off sound.

## GAME PLAY

### Starting A New Game

In **XTokkaetama** there are two modes of play: levels or single match; these are selected at the start of the game.  Use the left and right arrow keys to move the selection, and use the space bar to make a choice.

### Game Screen

Once you've chosen your desired play mode, you will be at the main  game screen.  In the middle you will see the status bar, which shows your score and which level you are on.  The left side is your play area, and  the right side is the computer's.

### Movement

To move about the screen, use the arrow keys.  When you are above a ball,  press the space bar to pick it up, move it in to position, and press space again to drop it.

### Matching

To score points, line up (vertically, horizontally, or diagonally) at least three of the large balls of one color.  When you do this, the matching balls will  explode and disappear, and any small (boxed) balls that are next to the matched balls will "burst" into large balls.

### Winning and Losing

To keep from losing, you must continue to match the balls that appear on your screen.  If your screen becomes entirely filled with balls, you will lose.  New balls will be added to your screen every few seconds and whenever your  opponent makes large matches.  You will win when your opponent's screen becomes totally filled with balls.

## FILES

/var/games/xtokkaetama\_scores - The high score file

## SEE ALSO

If you can read Japanese, see the file  */usr/share/doc/xtokkaetama/README.euc.gz* for more details on how to play.

## BUGS

This game needs the support of BackingStore.

## AUTHOR

This program was written by Hideki Kimata  *\<hideki@hry.info.gifu-u.ac.jp\>*. The Debian pre-packaged version is maintained by Kenshi Muto  *\<kmuto@debian.org\>*. This manual page was written by Alex LaHurreau  *\<alexdw@locl.net\>*.

## COPYRIGHT

Copyright Hideki Kimata \<hideki@hry.info.gifu-u.ac.jp\>

Permission to use, copy, modify, and distribute, this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of the copyright holders be used in advertising or publicity pertaining to distribution of the software with specific, written prior permission, and that no fee is charged for further distribution of this software, or any modifications thereof.  The copyright holder make no representations about the suitability of this software for any purpose.  It is provided "as is" without express or implied warranty.

THE COPYRIGHT HOLDER DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA, PROFITS, QPA OR GPA, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE  OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
