NAME
xbreaky - XBreaky, a breakout clone
SYNOPSIS
xbreaky [-nosound] [-size <1|2|3|4>] [-nograb] [-h|-help]
DESCRIPTION
This manual page briefly documents xbreaky , a version of the old Breakout/Arkanoid game, written for the X Window system.
The objective of this arcade game is to break all the bricks with a ball that bounces off the walls and a paddle that you can move. You start by firing out the ball from your paddle, which can be moved left and right parallel to the wall below it. The ball will move and hit the bricks located above, and when it hits a brick it will fall apart (i.e. dissappear), but the ball will bounce back to hit other bricks, sidewalls or the highest wall. If it falls down not hitting the paddle, you lose one life and have to start over.
There are several types of bricks that the ball can hit, besides the normal ones. You'll have to hit some bricks two times to actually make them dissapear, and some you won't even be able to destroy. Several of them can drop a colored ball when they get hit. If a brick drops a green ball, and you move the paddle to catch it, you can get one of the following extra qualities:
warpin: you get a free advance to the next level
solid: your ball will destroy every block in its path
shootin: your paddle gets to fire bullets (by clicking the mouse button) at bricks.
extraball: you get to play with another ball
tall: the paddle enlarges in width
score2x: the score is doubled.
The orange balls can be a mixed blessing, for example:
shaky: the ball makes rapid uncontrolled turns while moving
slow: the ball slows down
sticky: when the ball touches the paddle, it stops, and you have to fire it out again, each time
dummy: the field is closed, the ball can't be lost
The red balls are the dangerous ones, because they cause the following:
fast: the ball gains speed
balls-1: a ball dissapears
crazy: the paddle's movement is reversed
small: the paddle shrinks
The status of the ball and the beam (paddle) is displayed on the right side of the Xbreaky screen, along with the game name, version, status, highscores, level, score, blocks and balls remaining, and author name.
You finish a game level once you manage to destroy all the visible bricks. The game normally ends once you drop the ball five times or when the ESC key is pressed. The P Key pauses the game. The normal score is two points per destroyed brick. If you make a high score, the game asks you for your name and records the information.
OPTIONS
- -nosound
-
Toggles sound off (can improve game performance).
- -size <1|2|3|4>
-
Sets window size at <> * original (default is 2).
- -nograb
-
Pointer is not grabbed (i.e. taken over from other programs) but hidden, so you can move it out of the Xbreaky window.
- -h, -help
-
Displays a short usage message and exits successfully.
FILES
- $HOME/.breakyhighscores
-
The file used for saving high scores.
AUTHOR
Dave Brul <[email protected]> wrote Xbreaky, and Josip Rodin wrote this manual page.
Please see http://davebrul.homepage.com/ ⟨⟩ for more information on Xbreaky.