---
name: "wxLocale"
section: "3erl"
platform: "linux"
package: "erlang-manpages"
version: "1:25.2.3+dfsg-1+deb12u4"
release: "Debian 12 (Bookworm)"
platforms: ["linux"]
url: "https://new.carta.tech/wxLocale"
---

# wxLocale(3erl)

Functions for wxLocale class

## NAME

wxLocale - Functions for wxLocale class

## DESCRIPTION

*wxLocale* class encapsulates all language-dependent settings and is a generalization of the C locale concept.

In wxWidgets this class manages current locale. It also initializes and activates *wxTranslations* (not implemented in wx) object that manages message catalogs.

For a list of the supported languages, please see ?wxLanguage enum values. These constants may be used to specify the language in *init/3* and are returned by *getSystemLanguage/0*.

See: Overview i18n, Examples, *wxXLocale* (not implemented in wx), *wxTranslations* (not implemented in wx)

wxWidgets docs: wxLocale

## DATA TYPES

```
wxLocale() = wx:wx_object()
```

## EXPORTS

```
new() -> wxLocale()
```

This is the default constructor and it does nothing to initialize the object: *init/3* must be used to do that.

```
new(Language) -> wxLocale()
```

```
new(Name) -> wxLocale()
```

Types:

Name = unicode:chardata()\

```
new(Language, Options :: [Option]) -> wxLocale()
```

```
new(Name, Options :: [Option]) -> wxLocale()
```

Types:

Name = unicode:chardata()\
 Option = \
\
     {shortName, unicode:chardata()} \|\
\
     {locale, unicode:chardata()} \|\
\
     {bLoadDefault, boolean()}\

See *init/3* for parameters description.

The call of this function has several global side effects which you should understand: first of all, the application locale is changed - note that this will affect many of standard C library functions such as printf() or strftime(). Second, this *wxLocale* object becomes the new current global locale for the application and so all subsequent calls to ?wxGetTranslation() will try to translate the messages using the message catalogs for this locale.

```
destroy(This :: wxLocale()) -> ok
```

The destructor, like the constructor, also has global side effects: the previously set locale is restored and so the changes described in *init/3* documentation are rolled back.

```
init(This) -> boolean()
```

Types:

This = wxLocale()\

```
init(This, Options :: [Option]) -> boolean()
```

Types:

This = wxLocale()\
 Option = {language, integer()} \| {flags, integer()}\

Initializes the *wxLocale* instance.

The call of this function has several global side effects which you should understand: first of all, the application locale is changed - note that this will affect many of standard C library functions such as printf() or strftime(). Second, this *wxLocale* object becomes the new current global locale for the application and so all subsequent calls to ?wxGetTranslation() will try to translate the messages using the message catalogs for this locale.

Return: true on success or false if the given locale couldn't be set.

```
init(This, Name, Options :: [Option]) -> boolean()
```

Types:

This = wxLocale()\
 Name = unicode:chardata()\
 Option = \
\
     {shortName, unicode:chardata()} \|\
\
     {locale, unicode:chardata()} \|\
\
     {bLoadDefault, boolean()}\

Deprecated: This form is deprecated, use the other one unless you know what you are doing.

```
addCatalog(This, Domain) -> boolean()
```

Types:

This = wxLocale()\
 Domain = unicode:chardata()\

Calls wxTranslations::AddCatalog(const wxString&).

```
addCatalog(This, Domain, MsgIdLanguage) -> boolean()
```

Types:

This = wxLocale()\
 Domain = unicode:chardata()\
 MsgIdLanguage = wx:wx\_enum()\

Calls *wxTranslations::AddCatalog(const wxString&, wxLanguage)* (not implemented in wx).

```
addCatalog(This, Domain, MsgIdLanguage, MsgIdCharset) -> boolean()
```

Types:

This = wxLocale()\
 Domain = unicode:chardata()\
 MsgIdLanguage = wx:wx\_enum()\
 MsgIdCharset = unicode:chardata()\

Calls *wxTranslations::AddCatalog(const wxString&, wxLanguage, const wxString&)* (not implemented in wx).

```
addCatalogLookupPathPrefix(Prefix) -> ok
```

Types:

Prefix = unicode:chardata()\

Calls *wxFileTranslationsLoader::AddCatalogLookupPathPrefix()* (not implemented in wx).

```
getCanonicalName(This) -> unicode:charlist()
```

Types:

This = wxLocale()\

Returns the canonical form of current locale name.

Canonical form is the one that is used on UNIX systems: it is a two- or five-letter string in xx or xx\_YY format, where xx is ISO 639 code of language and YY is ISO 3166 code of the country. Examples are "en", "en\_GB", "en\_US" or "fr\_FR". This form is internally used when looking up message catalogs. Compare *getSysName/1*.

```
getLanguage(This) -> integer()
```

Types:

This = wxLocale()\

Returns the ?wxLanguage constant of current language.

Note that you can call this function only if you used the form of *init/3* that takes ?wxLanguage argument.

```
getLanguageName(Lang) -> unicode:charlist()
```

Types:

Lang = integer()\

Returns English name of the given language or empty string if this language is unknown.

See *GetLanguageInfo()* (not implemented in wx) for a remark about special meaning of *wxLANGUAGE\_DEFAULT*.

```
getLocale(This) -> unicode:charlist()
```

Types:

This = wxLocale()\

Returns the locale name as passed to the constructor or *init/3*.

This is a full, human-readable name, e.g. "English" or "French".

```
getName(This) -> unicode:charlist()
```

Types:

This = wxLocale()\

Returns the current short name for the locale (as given to the constructor or the *init/3* function).

```
getString(This, OrigString) -> unicode:charlist()
```

Types:

This = wxLocale()\
 OrigString = unicode:chardata()\

```
getString(This, OrigString, Options :: [Option]) ->
             unicode:charlist()
```

Types:

This = wxLocale()\
 OrigString = unicode:chardata()\
 Option = {szDomain, unicode:chardata()}\

Calls wxGetTranslation(const wxString&, const wxString&).

```
getString(This, OrigString, OrigString2, N) -> unicode:charlist()
```

Types:

This = wxLocale()\
 OrigString = OrigString2 = unicode:chardata()\
 N = integer()\

```
getString(This, OrigString, OrigString2, N, Options :: [Option]) ->
             unicode:charlist()
```

Types:

This = wxLocale()\
 OrigString = OrigString2 = unicode:chardata()\
 N = integer()\
 Option = {szDomain, unicode:chardata()}\

Calls wxGetTranslation(const wxString&, const wxString&, unsigned, const wxString&).

```
getHeaderValue(This, Header) -> unicode:charlist()
```

Types:

This = wxLocale()\
 Header = unicode:chardata()\

```
getHeaderValue(This, Header, Options :: [Option]) ->
                  unicode:charlist()
```

Types:

This = wxLocale()\
 Header = unicode:chardata()\
 Option = {szDomain, unicode:chardata()}\

Calls *wxTranslations::GetHeaderValue()* (not implemented in wx).

```
getSysName(This) -> unicode:charlist()
```

Types:

This = wxLocale()\

Returns current platform-specific locale name as passed to setlocale().

Compare *getCanonicalName/1*.

```
getSystemEncoding() -> wx:wx_enum()
```

Tries to detect the user's default font encoding.

Returns ?wxFontEncoding() value or *wxFONTENCODING\_SYSTEM* if it couldn't be determined.

```
getSystemEncodingName() -> unicode:charlist()
```

Tries to detect the name of the user's default font encoding.

This string isn't particularly useful for the application as its form is platform-dependent and so you should probably use *getSystemEncoding/0* instead.

Returns a user-readable string value or an empty string if it couldn't be determined.

```
getSystemLanguage() -> integer()
```

Tries to detect the user's default locale setting.

Returns the ?wxLanguage value or *wxLANGUAGE\_UNKNOWN* if the language-guessing algorithm failed.

Note: This function works with *locales* and returns the user's default locale. This may be, and usually is, the same as their preferred UI language, but it's not the same thing. Use wxTranslation to obtain *language* information.

See: *wxTranslations::GetBestTranslation()* (not implemented in wx)

```
isLoaded(This, Domain) -> boolean()
```

Types:

This = wxLocale()\
 Domain = unicode:chardata()\

Calls *wxTranslations::IsLoaded()* (not implemented in wx).

```
isOk(This) -> boolean()
```

Types:

This = wxLocale()\

Returns true if the locale could be set successfully.
