---
name: "wav2swf"
section: "1"
platform: "linux"
package: "swftools"
version: "0.9.2+git20130725-4.1"
release: "Debian 9 (Stretch)"
platforms: ["linux"]
url: "https://new.carta.tech/wav2swf"
---

# wav2swf(1)

convert a WAV file to an SWF animation.

## NAME

wav2swf - convert a WAV file to an SWF animation.

## Synopsis

**wav2swf \[-o filename\] file.wav**

## DESCRIPTION

Takes a wav file and converts it to a swf movie.

## OPTIONS

- **-h**, **--help**

      Print short help message and exit

- **-V**, **--version**

      Print version info and exit

- **-o**, **--output** *filename*

      Explicitly specify output file. (Otherwise, output will go to output.swf)

- **-r**, **--framerate** *fps*

      Set file framerate to *fps* frames per second.

- **-s**, **--samplerate** *sps*

      Set samplerate to *sps* frames per second (default: 11025).

- **-d**, **--definesound**

      Store the sound as DEFINESOUND tag, not as streaming sound. Allows for\
       looping.

- **-l**, **--loop** n

      Loop the sound n times.

- **-C**, **--cgi**

      For use as CGI- prepend http header, write to stdout.

- **-S**, **--stop**

      Stop the movie at frame 0, and start the sound at 1, so that the\
       sound will not play until a "GotoFrame(1)" is issued.\
       (For use with flashsound.js).

- **-E**, **--end**

      Stop the movie at the end frame

- **-b**, **--bitrate** *bps*

      Set mp3 bitrate to *bps* (default: 32)

- **-v**, **--verbose**

      Be more verbose. (Use more than one /-v for greater effect)

## AUTHOR

Matthias Kramm \<kramm@quiss.org\>
