viewmesh1
Crystalspace tool
Usage
viewmesh [-L=file]
[-Scale=ratio]
[-
[no]
ilace]
[-
[no]
light]
[-
[no]
alpha]
[-
[no]
txtmap]
[-
[no]
mmx]
[-gamma=val]
[-
[no]
gouraud]
[-
[no]
smaller]
[-depth=val]
[-
[no]
fs]
[-mode=val]
[-fov=val]
[-
[no]
rad]
[-cosfact=val]
[-reflect=val]
[-
[no]
recalc]
[-
[no]
relight]
[-lightqual=val]
[-
[no]
revis]
[-
[no]
radstep]
[-help]
[-video=s]
[-canvas=s]
[-plugin=s]
Overview
This manual page documents briefly the viewmesh command.
This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page.
viewmesh
Options
These programs follow the usual command line syntax, with options starting with a dash ('-'). A summary of options is included below.
Crystal Space Linux/SVGALIB version.
Using 640x480x16 resolution.
Options for ViewMesh:
-
-L=file -
Load a library file (for textures/materials)
-
-Scale=ratio -
Scale the Object
Options for Software 3D graphics driver for Crystal Space:
-
-[no]ilace -
Interlacing (no)
-
-[no]light -
Texture lighting (yes)
-
-[no]alpha -
Semi-transparent textures (yes)
-
-[no]txtmap -
Texture mapping (yes)
-
-[no]mmx -
MMX support (yes)
-
-gamma=val -
Gamma value (1)
-
-[no]gouraud -
Gouraud shading (yes)
-
-[no]smaller -
Smaller rendering (no)
Options for SVGALib 2D graphics driver for Crystal Space:
-
-depth=val -
Display depth (16)
-
-[no]fs -
Fullscreen if available (no)
-
-mode=val -
Window size or resolution (640x480)
Options for Crystal Space 3D Engine:
-
-fov=val -
Field of Vision (0)
-
-[no]rad -
Pseudo-radiosity system (no)
-
-cosfact=val -
Cosinus factor for lighting (0)
-
-reflect=val -
Max number of reflections for radiosity (2)
-
-[no]recalc -
Force/inhibit recalculation of cached information (no)
-
-[no]relight -
Force/inhibit recalculation of lightmaps (no)
-
-lightqual=val -
Lighting quality (3)
-
-[no]revis -
Force/inhibit recalculation of visibility data (no)
-
-[no]radstep -
Enable radiosity step-by-step (no)
General options:
-
-help -
this help
-
-video=s -
the 3D rendering driver (opengl, software, ...)
-
-canvas=s -
the 2D canvas driver (asciiart, x2d, ...)
-
-plugin=s -
load the plugin after all others