---
name: "unknown-horizons"
section: "6"
platform: "linux"
package: "unknown-horizons"
version: "2019.1-6"
release: "Debian 12 (Bookworm)"
platforms: ["linux"]
url: "https://new.carta.tech/unknown-horizons"
---

# unknown-horizons(6)

real-time strategy/simulation game

## NAME

unknown-horizons - real-time strategy/simulation game

## SYNOPSIS

**unknown-horizons** \[{**-h** \| **--help**}\]

## DESCRIPTION

Isometric 2D real-time strategy/simulation fun.\
 It puts emphasis on the economy and city building aspects.\
 Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods.\
 Increase your power with a well balanced economy, with strategic trade and diplomacy.

## OPTIONS

- **--version**

  show program's version number and exit

- **-h, --help**

  show this help message and exit

- **-d, --debug**

  Enable debug output to stderr and a logfile.

- **--fife-path=\<path\>**

  Specify the path to FIFE root directory.

- **--restore-settings**

  Restores the default settings. Useful if Unknown Horizons crashes on startup due to misconfiguration.

- **--mp-master=\<ip:port\>**

  Specify alternative multiplayer master server.

- **--mp-bind=\<ip:port\>**

  Specify network address to bind local network client to. This is useful if NAT holepunching is not working but you can forward a static port.

- **STARTING UNKNOWN HORIZONS**

  - **--start-map=\<map\>**

  Starts \<map\>. \<map\> is the mapname.

- **--start-random-map**

  Starts a random map.

- **--start-specific-random-map=\<seed\>**

  Starts a random map with seed \<seed\>.

- **--start-scenario=\<scenario\>**

  Starts \<scenario\>. \<scenario\> is the scenarioname.

- **--start-dev-map**

  Starts the development map without displaying the main menu.

- **--load-game=\<game\>**

  Loads a saved game. \<game\> is the saved game's name.

- **--load-last-quicksave**

  Loads the last quicksave.

- **--edit-map=\<map\>**

  Edit map \<map\>.

- **--edit-game-map=\<game\>**

  Edit the map from the saved game \<game\>.

- **--no-audio**

  Starts UH without sounds.

- **AI OPTIONS**

  - **--ai-players=\<ai\_players\>**

  Uses \<ai\_players\> AI players (excludes the possible human-AI hybrid; defaults to 0).

- **--human-ai-hybrid**

  Makes the human player a human-AI hybrid (for development only).

- **--force-player-id=\<force\_player\_id\>**

  Set the player with id \<force\_player\_id\> as the active (human) player.

- **--ai-highlights**

  Shows AI plans as highlights (for development only).

- **--ai-combat-highlights**

  Highlights combat ranges for units controlled by AI Players (for development only).

- **DEVELOPMENT OPTIONS**

  - **--debug-log-only**

  Write debug output only to logfile, not to console. Implies -d.

- **--debug-module=\<module\>**

  Enable logging for a certain logging module (for developing only).

- **--logfile=\<filename\>**

  Writes log to \<filename\> instead of to the uh-userdir

- **--profile**

  Enable profiling (for developing only).

- **--max-ticks=\<max\_ticks\>**

  Run the game for \<max\_ticks\> ticks.

- **--no-freeze-protection**

  Disable freeze protection.

- **--string-previewer**

  Enable the string previewer tool for scenario writers

- **--no-preload**

  Disable preloading while in main menu

- **--game-speed=\<game\_speed\>**

  Run the game in the given speed (Values: 0.5, 1, 2, 3, 4, 6, 8, 11, 20)

- **--gui-log**

  Log gui interactions

- **--sp-seed=\<seed\>**

  Use this seed for singleplayer sessions.

- **--create-mp-game**

  Create an multiplayer game with default settings.

- **--join-mp-game**

  Join first multiplayer game.

- **--no-atlas-generation**

  Disable atlas generation.

## BUGS

The bugtracker can be found at **https://github.com/unknown-horizons/unknown-horizons/issues**.

## AUTHOR

**The Unknown Horizons Team** \<team@unknown-horizons.org\>

## COPYRIGHT

Copyright © 2008-2017 The Unknown Horizons Team\

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at your option) any later version published by the Free Software Foundation.
