Reference

tutorial(3caca)

A libcucul and libcaca tutorial Before writing your first libcaca application, you need to know the difference between libcucul and libcaca : So, you can write a libcucul only program, but you can't write a libcaca only program, it'll be nonsense. Period. First, a working program, very simple, to check you can compile and run it : What does it do ? (we skip variable definitions, guessing you have a brain) : You can then compile this code under UNIX-like systems with following command : (you'll need pkg-config and gcc)

NAME

tutorial - A libcucul and libcaca tutorial Before writing your first libcaca application, you need to know the difference between libcucul and libcaca :

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libcucul is the text rendering library. It will do all the work you actually need. From imports (text, ANSI, caca internal format, all of this supporting n-bytes unicode), to exports (sames formats, adding SVG, PostScript, TGA, HTML (both 3 and 4), IRC), it'll cover all your needs.

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libcaca handle everything that can be hardware related. It includes display (RAW, X11, OpenGL, Windows (GDI), conio (DOS), ncurses, slang, text VGA (IMB-Compatible)), keyboard (same drivers but RAW), mouse (same drivers but RAW and VGA), time and resize events (on windowed drivers).

So, you can write a libcucul only program, but you can't write a libcaca only program, it'll be nonsense. Period.

First, a working program, very simple, to check you can compile and run it :

#include <cucul.h>
#include <caca.h>
int main(void)
{
    /* Initialise libcaca */
    cucul_canvas_t *cv; caca_display_t *dp; caca_event_t ev;
    cv = cucul_create_canvas(0, 0);
    dp = caca_create_display(cv);
    /* Set window title */
    caca_set_display_title(dp, 'Hello!');
    /* Choose drawing colours */
    cucul_set_color_ansi(cv, CUCUL_BLACK, CUCUL_WHITE);
    /* Draw a string at coordinates (0, 0) */
    cucul_putstr(cv, 0, 0, 'This is a message');
    /* Refresh display */
    caca_refresh_display(dp);
    /* Wait for a key press event */
    caca_get_event(dp, CACA_EVENT_KEY_PRESS, &ev, -1);
    /* Clean up library */
    caca_free_display(dp);
    cucul_free_canvas(cv);
    return 0;
}

What does it do ? (we skip variable definitions, guessing you have a brain) :

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Create a cucul canvas. A canvas is where everything happens. Writing characters, sprites, strings, images, everything. It is mandatory and is the reason of libcuculs' beeing. Size is there a width of 0 pixels, and a height of 0 pixels. It'll be resized according to contents you put in it.

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Create a caca display. This is basically the window. Physically it can be a window (most of the displays), a console (ncurses, slang) or a real display (VGA).

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Set the window name of our display (only available in windowed displays, does nothing otherwise). (so this is libcaca related)

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Set current colors to black background, and white foreground of our canvas (so this is libcucul related)

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Put a string 'This is a message' with current colors in our libcucul canvas.

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Refresh our caca display, whish was firstly attached to our canvas

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Wait for an event of type 'CACA_EVENT_KEY_PRESS', which seems obvious.

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Free display (release memory)

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Free canvas (release memory and close window if any)

You can then compile this code under UNIX-like systems with following command : (you'll need pkg-config and gcc)

gcc `pkg-config --libs --cflags cucul caca` example.c -o example