Reference

tlp_GlTextureManager(3tulip)

Class to manage textures Singleton class to load/store textures need by OpenGL rendering.

NAME

tlp::GlTextureManager -

Class to manage textures Singleton class to load/store textures need by OpenGL rendering.

SYNOPSIS

#include <GlTextureManager.h>

Public Member Functions

void changeContext (unsigned long context)
void removeContext (unsigned long context)
GlTexture getTextureInfo (const std::string &)
bool loadTextureFromRawData (const std::string &textureName, int width, int height, bool hasAlpha, unsigned char *data)
bool loadTexture (const std::string &)
void deleteTexture (const std::string &)
void beginNewTexture (const std::string &)
bool activateTexture (const std::string &)
void desactivateTexture ()

Static Public Member Functions

static void createInst ()
static GlTextureManager & getInst ()

Detailed Description

Class to manage textures Singleton class to load/store textures need by OpenGL rendering.

Member Function Documentation

bool tlp::GlTextureManager::activateTexture (const std::string &) Activate a texture with given name

void tlp::GlTextureManager::beginNewTexture (const std::string &) Begin a new texture with given name

void tlp::GlTextureManager::changeContext (unsigned long context) Change the current OpenGl context (each OpenGl window have a different OpenGl context)

static void tlp::GlTextureManager::createInst () [static] Create the texture manager singleton

void tlp::GlTextureManager::deleteTexture (const std::string &) Remove texture with given name

void tlp::GlTextureManager::desactivateTexture () Disable texture with given name

static GlTextureManager& tlp::GlTextureManager::getInst () [inline, static] Return the texture manager singleton, il singleton doesn't exist this function create it

GlTexture tlp::GlTextureManager::getTextureInfo (const std::string &) Return texture info (id, width and height) for the given name

bool tlp::GlTextureManager::loadTexture (const std::string &) Load texture with given name

bool tlp::GlTextureManager::loadTextureFromRawData (const std::string & textureName, int width, int height, bool hasAlpha, unsigned char * data) Load texture with textureName from Raw data

void tlp::GlTextureManager::removeContext (unsigned long context) Remove all textures of an OpenGl context and remove this context

Author

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