Reference

tlp_GlLayer(3tulip)

NAME

tlp::GlLayer -

SYNOPSIS

#include <GlLayer.h>

Public Member Functions

GlLayer (const std::string &name)
void setScene (GlScene *scene)
GlScene * getScene ()
std::string getName ()
void setCamera (Camera *camera)
void setCamera (const Camera &camera)
void set2DMode ()
Camera * getCamera ()
void setVisible (bool visible)
bool isVisible ()
void addGlEntity (GlSimpleEntity *entity, const std::string &name)
void deleteGlEntity (const std::string &key)
void deleteGlEntity (GlSimpleEntity *entity)
GlSimpleEntity * findGlEntity (const std::string &key)
std::map< std::string, GlSimpleEntity * > * getDisplays ()
void acceptVisitor (GlSceneVisitor *visitor)
GlComposite * getComposite ()
void clear ()
void getXML (xmlNodePtr rootNode)
void setWithXML (xmlNodePtr rootNode)

Detailed Description

Layer class

Constructor & Destructor Documentation

tlp::GlLayer::GlLayer (const std::string & name) Layer constructor : construct a layer with his name

Member Function Documentation

void tlp::GlLayer::acceptVisitor (GlSceneVisitor * visitor) function used by visitors to visit this layer

void tlp::GlLayer::addGlEntity (GlSimpleEntity * entity, const std::string & name) Add an entity to GlComposite of the layer

void tlp::GlLayer::clear () [inline] Remove all entities of the layer

void tlp::GlLayer::deleteGlEntity (GlSimpleEntity * entity) Delete entity

void tlp::GlLayer::deleteGlEntity (const std::string & key) Delete entity with name : key

GlSimpleEntity* tlp::GlLayer::findGlEntity (const std::string & key) Return entity with name : key

Camera* tlp::GlLayer::getCamera () [inline] Return the layer's camera

GlComposite* tlp::GlLayer::getComposite () [inline] Return the GlComposite used by the layer

std::map<std::string, GlSimpleEntity*>* tlp::GlLayer::getDisplays () Return the map of layer's entities

std::string tlp::GlLayer::getName () [inline] Return the layer's name

GlScene* tlp::GlLayer::getScene () [inline] Return the scene where the layer is

void tlp::GlLayer::getXML (xmlNodePtr rootNode) Return the layer's data in XML

bool tlp::GlLayer::isVisible () [inline] Return if the layer is visible

void tlp::GlLayer::set2DMode () [inline] Replace the layer's camera with a new 2D one

void tlp::GlLayer::setCamera (const Camera & camera) [inline] Set the layer's camera

void tlp::GlLayer::setCamera (Camera * camera) [inline] Set the layer's camera with a pointer to a camera

void tlp::GlLayer::setScene (GlScene * scene) [inline] Set the scene where the layer is

void tlp::GlLayer::setVisible (bool visible) [inline] Set if the layer is visible

void tlp::GlLayer::setWithXML (xmlNodePtr rootNode) Set the layer's data with XML

Author

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