Reference

tlp_GlComplexPolygon(3tulip)

NAME

tlp::GlComplexPolygon -

SYNOPSIS

#include <GlComplexPolygon.h>

Inherits tlp::GlSimpleEntity.

Public Member Functions

GlComplexPolygon ()
GlComplexPolygon (std::vector< Coord > &coords, Color fcolor, int bezier=0, const std::string &textureName='')
GlComplexPolygon (std::vector< Coord > &coords, Color fcolor, Color ocolor, int bezier=0, const std::string &textureName='')
GlComplexPolygon (std::vector< std::vector< Coord > > &coords, Color fcolor, int bezier=0, const std::string &textureName='')
GlComplexPolygon (std::vector< std::vector< Coord > > &coords, Color fcolor, Color ocolor, int bezier=0, const std::string &textureName='')
virtual ~GlComplexPolygon ()
void draw (float lod, Camera *camera)
virtual void addPoint (const Coord &point)
virtual void beginNewHole ()
void setOutlineMode (const bool)
virtual void translate (const Coord &mouvement)
virtual void getXML (xmlNodePtr rootNode)
virtual void getXMLOnlyData (xmlNodePtr rootNode)
virtual void setWithXML (xmlNodePtr rootNode)

Protected Member Functions

void createPolygon (std::vector< Coord > &coords, int bezier)

Protected Attributes

std::vector< std::vector< Coord > > points
int currentVector
bool outlined
Color fillColor
Color outlineColor
std::string textureName

Detailed Description

class to create a complex polygon (concave polygon or polygon with hole)

Constructor & Destructor Documentation

tlp::GlComplexPolygon::GlComplexPolygon () [inline] Default constructor

tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords, Color fcolor, int bezier = 0, const std::string & textureName = '') Constructor with a vector of coords, a fill color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want

tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords, Color fcolor, Color ocolor, int bezier = 0, const std::string & textureName = '') Constructor with a vector of coords, a fill color, an outline color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want

tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord > > & coords, Color fcolor, int bezier = 0, const std::string & textureName = '') Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want

tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord > > & coords, Color fcolor, Color ocolor, int bezier = 0, const std::string & textureName = '') Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, an outline color a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want

virtual tlp::GlComplexPolygon::~GlComplexPolygon () [virtual]

Member Function Documentation

virtual void tlp::GlComplexPolygon::addPoint (const Coord & point) [virtual] Add a new point in polygon

virtual void tlp::GlComplexPolygon::beginNewHole () [virtual] Begin a new hole in the polygon

void tlp::GlComplexPolygon::createPolygon (std::vector< Coord > & coords, int bezier) [protected]

void tlp::GlComplexPolygon::draw (float lod, Camera * camera) [virtual] Draw the complex polygon

Implements tlp::GlSimpleEntity.

virtual void tlp::GlComplexPolygon::getXML (xmlNodePtr rootNode) [virtual] Function to export data and type in XML

Implements tlp::GlSimpleEntity.

virtual void tlp::GlComplexPolygon::getXMLOnlyData (xmlNodePtr rootNode) [virtual] Function to export data in XML

void tlp::GlComplexPolygon::setOutlineMode (const bool) Set if the polygon is outlined or not

virtual void tlp::GlComplexPolygon::setWithXML (xmlNodePtr rootNode) [virtual] Function to set data with XML

Implements tlp::GlSimpleEntity.

virtual void tlp::GlComplexPolygon::translate (const Coord & mouvement) [virtual] Translate entity

Reimplemented from tlp::GlSimpleEntity.

Member Data Documentation

int tlp::GlComplexPolygon::currentVector [protected]

Color tlp::GlComplexPolygon::fillColor [protected]

Color tlp::GlComplexPolygon::outlineColor [protected]

bool tlp::GlComplexPolygon::outlined [protected]

std::vector<std::vector<Coord> > tlp::GlComplexPolygon::points [protected]

std::string tlp::GlComplexPolygon::textureName [protected]

Author

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