---
name: "serversocket"
section: "3bobcat"
platform: "linux"
package: "libbobcat-dev"
version: "6.07.01-2"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/serversocket"
---

# serversocket(3bobcat)

Server socket accepting Internet connection requests

## NAME

FBB::ServerSocket - Server socket accepting Internet connection requests

## SYNOPSIS

**#include \<bobcat/serversocket\>**\
 Linking option: *-lbobcat*

## DESCRIPTION

An **FBB::ServerSocket** may be constructed to listen for connection requests from the Internet or from the local host. Connection requests may be accepted in either *blocking* or *non-blocking* modes. When a connection is accepted a socket is returned which may be used to read information from or write information to the client that requested the connection. The socket that is made available is a *file descriptor* which may be used to initialize a **std::istream** and/or **std::ostream**. The **std::istream** is used to read information from the client process; the **std::ostream** is used to send information to the client process.  Since a socket may be considered a *file* *descriptor* the available **FBB::IFdStream**, **FBB::IFdStreamBuf**, **FBB::OFdStream**, and **FBB::OFdStreamBuf** classes may be used profitably here. Note that having available a socket does not mean that this defines the communication protocol. It is (still) the responsibility of the programmer to comply with an existing protocol or to implement a tailor-made protocol. The latter situation implies that the sequence of input- and output operations is defined by the programmer.

A Unix Domain server socket can be defined using *FBB::LocalServerSocket*.

## NAMESPACE

**FBB**\
 All constructors, members, operators and manipulators, mentioned in this man-page, are defined in the namespace **FBB**.

## INHERITS FROM

**FBB::SocketBase**

## CONSTRUCTOR

- o

  **ServerSocket(size\_t  port)**:\
   This constructor initializes an **FBB::ServerSocket** object, which will listen for connections at the specified port.  The construction of the socket does not mean that the **FBB::ServerSocket** object is actually listening for connections. To start listening, the member **listen()** should be used.

Copy and move constructors (and assignment operators) are not available.

## MEMBER FUNCTIONS

All members of **FBB::SocketBase** (and thus of **FBB::InetAddress**) are available, as **FBB::ServerSocket** inherits from **FBB::SocketBase**.

- o

  **void listen(size\_t backlog = 5, bool blocking = true)**:\
   The **listen()** member defines the way the **FBB::ServerSocket** will listen for clients requesting a connection.  It can be used only once with a **FBB::ServerSocket**. An **FBB::Exception** object is thrown if listening fails, if the constructor could not create a socket, or if the **SocketBase** base class could not properly be constructed.

-

  The **listen()** member’s *backlog* parameter defines the size of the **FBB::ServerSocket**’s internal queue in which connection requests may be stored waiting for their turn to be serviced. When *backlog* requests are waiting and another request arrives, then that request is lost.

-

  The member’s second parameter, *blocking*, is used to control the blocking mode. By default, blocking is used, and *listen()* will wait until a connection is established. This is ok in situations where clients connect infrquently and for relatively short time intervals. Otherwise, in more complex programs, an **FBB::Selector** object can be used to sense input on the server socket and/or on various client sockets.

-

  - o

  **SocketBase accept()**:\
   The **accept()** member returns an **FBB::SocketBase** object containing information about the client whose connection request was accepted. The **FBB::SocketBase** object’s socket value may be used to initialize streams that can be used to communicate with the client. In more complex programs the **FBB::SocketBase** could be passed to a class derived from **FBB::Fork**, handling the communication with the child as a separate (child) process.

## EXAMPLE

See also the [**clientsocket**(3bobcat)](/clientsocket/3bobcat.md) example.

```
    #include <iostream>
    #include <string>
    #include <bobcat/serversocket>
    #include <bobcat/ifdstream>
    #include <bobcat/ofdstream>
    using namespace std;
    using namespace FBB;
    int main(int argc, char **argv)
    try
    {
        if (argc == 1)
        {
            cerr << "Provide server port number\n";
            return 1;
        }
        size_t portnr = stoul(argv[1]);
        ServerSocket server(portnr);
        cerr << "server listens on port " << argv[1] << endl;
        cerr << "serversocket returns:\n" <<
            "address = " << server.dottedDecimalAddress() << "\n"
            "port    = " << server.port() << endl;
        int fd = server.socket();       // open the socket’s descriptor
        cout << "File descriptor of the socket is " << fd << "\n"
            "The server terminates when it receives a "
                                        "single `q’ on a line\n"
            "A connection is terminated when no input "
                                        "is received anymore.\n"
            "Then another connection is possible" << endl;
        server.listen();                // listen in blocking mode
        while (true)
        {
            SocketBase fdb = server.accept();
            int fd = fdb.socket();
            cerr << "Client FD = " << fd << ", " << endl <<
                    "address = " << fdb.dottedDecimalAddress() << ", " <<
                    endl <<
                    "communication through port " << fdb.port() << endl;
            IFdStream in(fd);           // stream to read from client
            OFdStream out(fd);          // stream to write to client
            string cmd;
            while (getline(in, cmd))
            {
                cout << "Got: " << cmd << endl;
                out << "Got: " << cmd << "\r" << endl;
                if (cmd[0] == ’q’)
                    return 0;
            }
            cout << "Ready for another connection\n";
        }
    }
    catch (Exception const &err)
    {
        cerr <<
            err.what() << endl <<
            "Server socket on port " << argv[1] <<
            " can’t be opened" << endl;
        return -1;
    }
```

## FILES

*bobcat/serversocket* - defines the class interface

## SEE ALSO

[**bobcat**(7)](/bobcat/7.md), [**clientsocket**(3bobcat)](/clientsocket/3bobcat.md), [**fork**(3bobcat)](/fork/3bobcat.md), [**ifdstream**(3bobcat)](/ifdstream/3bobcat.md), [**ifdbuf**(3bobcat)](/ifdbuf/3bobcat.md), [**inetaddress**(3bobcat)](/inetaddress/3bobcat.md), [**localserversocket**(3bobcat)](/localserversocket/3bobcat.md), [**ofdstream**(3bobcat)](/ofdstream/3bobcat.md), [**ofdstream**(3bobcat)](/ofdstream/3bobcat.md), [**select**(2)](/select/2.md), [**selector**(3bobcat)](/selector/3bobcat.md), [**socketbase**(3bobcat)](/socketbase/3bobcat.md)

## BUGS

None Reported.

## BOBCAT PROJECT FILES

- o

  *https://fbb-git.gitlab.io/bobcat/*: gitlab project page;

Debian Bobcat project files:

- o

  *libbobcat6*: debian package containing the shared library, changelog and copyright note;

- o

  *libbobcat-dev*: debian package containing the static library, headers, manual pages, and developer info;

## BOBCAT

Bobcat is an acronym of \`Brokken’s Own Base Classes And Templates’.

## COPYRIGHT

This is free software, distributed under the terms of the GNU General Public License (GPL).

## AUTHOR

Frank B. Brokken (**f.b.brokken@rug.nl**).
