---
name: "scorched3dc"
section: "6"
platform: "linux"
package: "scorched3d"
version: "44+dfsg-8+b5"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/scorched3dc"
---

# scorched3dc(6)

Scorched 3D game client

## NAME

scorched3dc - Scorched 3D game client

## SYNTAX

**scorched3dc \[*options*\]**

## DESCRIPTION

This program is a free (GPL) 3D game based heavily on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched3D adds amongst other new features a 3D island environment and LAN and internet play.\

## OPTIONS

The following options are supported.

- **-allowexceptions**

  Allows any program exceptions to be thrown (core dumps)

- **-connect \<string\>**

  The name of the server to connect to, starts a NET/LAN client

- **-exittime \<int\>**

  The time after a which the client will exit (Default: 0, that means off).

- **-loadsave \<string\>**

  Continues a scorched 3d client game, requires the name of the saved game.

- **-password \<string\>**

  The password of the NET/LAN server.

- **-settingsdir \<string\>**

  The directory in the user's home directory that the scorched3d settings are stored in (Default: .scorched3d).

- **-startclient \<string\>**

  Starts a scorched 3d client, requires the name of the client settings file, e.g. data/singlecustom.xml.

- **-startcustom \<string\>**

  Starts a scorched 3d client. Uses the last custom game made (Default: off).

## AUTHORS

Scorched3D has been written by Gavin Camp \<gcamp@scorched3d.co.uk\>. This man page was written by Bruno "Fuddl" Kleinert \<fuddl@debian.org\> for the Debian GNU/Linux distribution (but it may be used by others).
