---
name: "running-bear"
section: "6"
platform: "linux"
package: "plee-the-bear"
version: "0.6.0-8+b7"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/running-bear"
---

# running-bear(6)

The launcher for games made with the Bear Engine.

## NAME

running-bear — The launcher for games made with the Bear Engine.

## SYNOPSIS

**running-bear --data-path=***path ...* **--item-library=***path ...* **--start-level=***path  \[***-h***\]  \[***--log-concise***\]  \[***--log-file=***file\]  \[***--log-level=***string\]  \[***--log-uniq***\]  \[***-v***\]  \[***--active-area=***integer\]  \[***--fullscreen**  *\|* **--windowed** *\]  \[***--game-name=***string\]  \[***--game-var-assignment=***character\]  \[***--screen-height=***integer\]  \[***--screen-width=***integer\]  \[***--set-game-var-bool=***name=value ...\]  \[***--set-game-var-int=***name=value ...\]  \[***--set-game-var-real=***name=value ...\]  \[***--set-game-var-string=***name=value ...\]  \[***--set-game-var-uint=***name=value ...\]* **--stats-destination=***url*

## DESCRIPTION

*This program is a launcher for games made with the Bear*  *Engine.*

## OPTIONS

*The following options can be passed to the program:*

- **--active-area=***integer*

  *The margin around the camera in which we check for activity.*

- **--data-path=***path*

  *Path to the directory containing the data of the game. When a*  *file is required during the game, the paths are explored from*  *the last one on the command line toward the first one.*

- **--fullscreen**

  *Run the game in fullscreen mode.*

- **--game-name=***string*

  *The name of the game.*

- **--game-var-assignment=***character*

  *Change the delimiter used in --set-game-var-"type" to separate*  *the name and the value of the variable.*

- **-h, --help**

  *Show summary of options.*

- **--item-library=***path*

  *Path to a library containing items for the game.*

- **--log-concise**

  *Do not display log messages that have recently been displayed.*

- **--log-file=***file*

  *Write log output in "file".*

- **--log-level=***string*

  *Output log messages up to a given level, among "error",*  *"warning" and "verbose".*

- **--log-uniq**

  *Do not display the same log message successively.*

- **--screen-height=***integer*

  *The height of the screen*

- **--screen-width=***integer*

  *The width of the screen.*

- **--set-game-var-bool=***name=value*

  *Set the value of a boolean game variable.*

- **--set-game-var-int=***name=value*

  *Set the value of an integer game variable.*

- **--set-game-var-real=***name=value*

  *Set the value of a real number game variable.*

- **--set-game-var-string=***name=value*

  *Set the value of a string game variable.*

- **--set-game-var-uint=***name=value*

  *Set the value of a non negative integer game variable.*

- **--start-level=***string*

  *The path to the first level to run, relatively to the data paths.*

- **--stats-destination=***url*

  *Set the value of the destination to which game statistics are sent.*

- **-v, --version**

  *Print the version of the engine and exit.*

- **--windowed**

  *Run the game in a window.*

## AUTHOR

*This manual page was written by Julien Jorge julien.jorge@gamned.org. Permission is*  *granted to copy, distribute and/or modify this document under*  *the terms of the GNU General Public License, Version 2 any*   *later version published by the Free Software Foundation.*

*On Debian systems, the complete text of the GNU General Public*  *License can be found in /usr/share/common-licenses/GPL.*
