---
name: "pipewalker"
section: "6"
platform: "linux"
package: "pipewalker"
version: "1.1-1"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/pipewalker"
---

# pipewalker(6)

combination puzzle game

## NAME

pipewalker - combination puzzle game

## SYNOPSIS

pipewalker \[*OPTIONS*\]...

## DESCRIPTION

**pipewalker** is a puzzle game in which you need to combine the components into a single circuit: connect all computers to a network server, bring water to the taps, etc.

## OPTIONS

- **-h**, **--help**

  Display help message and exit.

- **-v**, **--version**

  Display version information and exit.

- **-i**, **--id=***ID*:

  Start the level with the specified ID (a number from 1 up to 99999999).

- **-c**, **--width=***COLUMNS*:

  Set level width (a number from 10 to 50).

- **-r**, **--height=***ROWS*:

  Set level height (a number from 10 to 50).

- **-w**, **--no-wrap**

  Disable wrap mode.

- **-s**, **--no-sound**

  Disable sound.

## FILES

*/usr/share/games/pipewalker/*

Data directory for **pipewalker** themes.

## NOTES

**pipewalker** supports various themes. Themes are stored as a set of textures in a PNG file. All themes must be 1024x896 pixels in size. To add a new theme, copy the PNG file to the */usr/share/games/pipewalker* data directory.  The file name is used as the theme name.

## EXAMPLE

To start pipewalker on the level 1234, with wrap mode disabled, and level map 10x20:

**$ pipewalker --id=1234 --no-wrap --width=10 --height=20**

## AUTHORS

This manual page was written by David da Silva Polverari \<david.polverari@gmail.com\> for the Debian project (but may be used by others).
