---
name: "ost_UnixSession"
section: "3"
platform: "linux"
package: "libcommoncpp2-doc"
version: "1.8.1-10"
release: "Debian 11 (Bullseye)"
platforms: ["linux"]
url: "https://new.carta.tech/ost_UnixSession"
---

# ost\_UnixSession(3)

The Unix domain session is used to primarily to represent a client connection that can be managed on a separate thread.

## NAME

ost::UnixSession - The Unix domain session is used to primarily to represent a client connection that can be managed on a separate thread.

## SYNOPSIS

`#include <unix.h>`

Inherits **ost::Thread**, and **ost::UnixStream**.

### Public Member Functions

**UnixSession** (const char \*pathname, int size=512, int pri=0, int stack=0)\
 Create a Unix domain socket that will be connected to a local server server and that will execute under it's own thread.  **UnixSession** (**UnixSocket** &server, int size=512, int pri=0, int stack=0)\
 Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from that server and execute a thread for the accepted connection.  virtual **~UnixSession** ()\
 Virtual destructor.

### Protected Member Functions

int **waitConnection** (**timeout\_t** **timeout**=**TIMEOUT\_INF**)\
 Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket.  void **initial** (void)\
 The initial method is used to esablish a connection when delayed completion is used.

### Additional Inherited Members

## Detailed Description

The Unix domain session is used to primarily to represent a client connection that can be managed on a separate thread.

The Unix domain session also supports a non-blocking connection scheme which prevents blocking during the constructor and moving the process of completing a connection into the thread that executes for the session.

**Author**

Alex Pavloff alex@pavloff.net

Threaded streamable unix domain socket with non-blocking constructor.

## Constructor & Destructor Documentation

### ost::UnixSession::UnixSession (const char \* pathname, int size = `512`, int pri = `0`, int stack = `0`)

Create a Unix domain socket that will be connected to a local server server and that will execute under it's own thread.

**Parameters**

*pathname* path to socket \
 *size* of streaming buffer. \
 *pri* execution priority relative to parent. \
 *stack* allocation needed on some platforms.

### ost::UnixSession::UnixSession (UnixSocket & server, int size = `512`, int pri = `0`, int stack = `0`)

Create a Unix domain socket from a bound Unix domain server by accepting a pending connection from that server and execute a thread for the accepted connection.

**Parameters**

*server* unix domain socket to accept a connection from. \
 *size* of streaming buffer. \
 *pri* execution priority relative to parent. \
 *stack* allocation needed on some platforms.

### virtual ost::UnixSession::~UnixSession ()` [virtual]`

Virtual destructor.

## Member Function Documentation

### void ost::UnixSession::initial (void)` [protected]`, ` [virtual]`

The initial method is used to esablish a connection when delayed completion is used. This assures the constructor terminates without having to wait for a connection request to complete.

Reimplemented from **ost::Thread**.

### int ost::UnixSession::waitConnection (timeout\_t timeout = TIMEOUT\_INF)` [protected]`

Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket. One might wish to use **setCompletion()** to change the socket back to blocking I/O calls after the connection completes. To implement the session one must create a derived class which implements Run().

**Returns**

0 if successful, -1 if timed out.

**Parameters**

*timeout* to wait for completion in milliseconds.

## Author

Generated automatically by Doxygen for GNU CommonC++ from the source code.
