NAME
osgviewer - 3D viewer for multiple file formats.
SYNOPSIS
osgviewer [options] filename ...
OPTIONS
- --COMPUTE_NEAR_FAR_MODE <mode>
-
DO_NOT_COMPUTE_NEAR_FAR | COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES | COMPUTE_NEAR_FAR_USING_PRIMITIVES
- --CullDrawThreadPerContext
-
Select CullDrawThreadPerContext threading model for viewer.
- --CullThreadPerCameraDrawThreadPerContext
-
Select CullThreadPerCameraDrawThreadPerContext threading model for viewer.
- --DrawThreadPerContext
-
Select DrawThreadPerContext threading model for viewer.
- --NEAR_FAR_RATIO <float>
-
Set the ratio between near and far planes - must greater than 0.0 but less than 1.0.
- --SingleThreaded
-
Select SingleThreaded threading model for viewer.
- --accum-rgb
-
Request a rgb accumulator buffer visual
- --accum-rgba
-
Request a rgb accumulator buffer visual
- --borderless-window <x y w h>
-
Set the position (x,y) and size (w,h) of a borderless viewer window.
- --cc
-
Request use of compile contexts and threads
- --clear-color <color>
-
Set the background color of the viewer in the form "r,g,b[,a]".
- --dem <filename>
-
Load an image/DEM and render it on a HeightField
- --device <device-name>
-
add named device to the viewer
- --display <type>
-
MONITOR | POWERWALL | REALITY_CENTER | HEAD_MOUNTED_DISPLAY
- --enable-object-cache
-
Enable caching of objects, images, etc.
- --gl-flags <mask> Set the hint of which GL flags projfile mask to use when
-
creating graphics contexts.
- --gl-profile-mask <mask>
-
Set the hint of which GL context profile mask to use when creating graphics contexts.
- --gl-version <major.minor>
-
Set the hint of which GL version to use when creating graphics contexts.
- --help-all
-
Display all command line, env vars and keyboard & mouse bindings.
- --help-env
-
Display environmental variables available
- --help-keys
-
Display keyboard & mouse bindings available
- --image <filename>
-
Load an image and render it on a quad
- --implicit-buffer-attachment-render-mask
-
OFF | DEFAULT | [~]COLOR | [~]DEPTH | [~]STENCIL. Substitute missing buffer attachments for render FBO
- --implicit-buffer-attachment-resolve-mask
-
OFF | DEFAULT | [~]COLOR | [~]DEPTH | [~]STENCIL. Substitute missing buffer attachments for resolve FBO
- --keystone <filename>
-
Specify a keystone file to be used by the viewer for keystone correction.
- --keystone-off
-
Set the keystone hint to false.
- --keystone-on
-
Set the keystone hint to true to tell the viewer to do keystone correction.
- --login <url> <username> <password>
-
Provide authentication information for http file access.
- --rgba
-
Request a RGBA color buffer visual
- --run-continuous
-
Set the run methods frame rate management to rendering frames continuously.
- --run-max-frame-rate
-
Set the run methods maximum permissible frame rate, 0.0 is default and switching off frame rate capping.
- --run-on-demand
-
Set the run methods frame rate management to only rendering frames when required.
- --samples <num>
-
Request a multisample visual
- --screen <num>
-
Set the screen to use when multiple screens are present.
- --serialize-draw <mode>
-
OFF | ON - set the serialization of draw dispatch
- --speed <factor>
-
Speed factor for animation playing (1 == normal speed).
- --stats
-
print out load and compile timing stats
- --stencil
-
Request a stencil buffer visual
- --stereo
-
Use default stereo mode which is ANAGLYPHIC if not overridden by environmental variable
- --stereo <mode>
-
ANAGLYPHIC | QUAD_BUFFER | HORIZONTAL_SPLIT | VERTICAL_SPLIT | LEFT_EYE | RIGHT_EYE | HORIZONTAL_INTERLACE | VERTICAL_INTERLACE | CHECKERBOARD | ON | OFF
- --swap-method <method>
-
DEFAULT | EXCHANGE | COPY | UNDEFINED. Select preferred swap method.
- --sync
-
Enable sync of swap buffers
- --window <x y w h>
-
Set the position (x,y) and size (w,h) of the viewer window.
- -O <option_string>
-
Provide an option string to reader/writers used to load databases
- -e <extension>
-
Load the plugin associated with handling files with specified extension
- -h or --help
-
Display command line parameters
- -l <library>
-
Load the plugin
- -p <filename>
-
Play specified camera path animation file, previously saved with 'z' key.