---
name: "orbit"
section: "6"
platform: "linux"
package: "space-orbit"
version: "1.01-10"
release: "Debian 6.0 (Squeeze)"
platforms: ["linux"]
url: "https://new.carta.tech/orbit"
---

# orbit(6)

space combat simulation

## NAME

orbit - space combat simulation

## SYNOPSIS

**orbit**

## DESCRIPTION

Orbit is a space combat game with realistic physics and planet graphics.

## BASIC CONTROLS

- *ESC, q*

  Leave the game.

- *arrow keys, joystick, mouse*

  Change the direction your ship is facing.

- *fire button, tab, left mouse button*

  Fire your current weapon.

- *a*

  Accelerate in the direction you are facing.

- *z*

  Decelerate.

- *A*

  Accelerate very quickly.

- *Z*

  Decelerate very quickly.

- *space*

  Complete stop.

## ADVANCED CONTROLS

- *insert*

  Pitch left.

- *delete*

  Pitch right.

- *b*

  Redisplay breifing.

- *c*

  Toggles a console in the corner of the screen.

- *e*

  Toggles sound effects.

- *f*

  Toggles flight model between Newtonian model and the Arcade game model.

- *F*

  Tooggles display of current frame rate in lower-left corner of screen.

- *g*

  Toggles gravity. If gravity is on, planets and moons will influence your ship's movement.

- *i*

  Toggles invulnerability. When you are invulnerable you cannot be destroyed, but your shields can still be damaged.

- *j*

  Toggles display of space junk.

- *l*

  Selects lock type. The targeting mechanism can target enemies, friendlies, and planets.

- *L*

  Loads one of the recently played missions.

- *m*

  Redisplays the last message (of if one is visible, clears it)

- *M*

  Toggles mouse control.

- *n*

  Toggles object name display.

- *p*

  Pause game. *ctrl-P* Pause game without displaying "Paused" on screen.

- *P*

  Takes a snapshot of the screen. The snapshot is saved in ~/.orbit/, as a .ppm file.

- *q*

  Quit the game, saving your current status.

- *Q*

  Quit the game without saving.

- *r*

  Toggles the display of rings.

- *s*

  Changes how many stars are shown. There are three levels.

- *t*

  Toggles the use of the joystick throttle.

- *u*

  Locks weapons system onto the nearest object of the selected type.

- *w*

  Selects the next weapon.

- *x*

  Toggles planetary texture display.

- *y*

  Changes to the next visible target.

- *Y*

  Changes to the previous visible target.

- *1 ,2 ,3 ,4*

  Switch between weapons.

- *\]*

  Next waypoint.

- *\[*

  Previous waypoint.

## SEE ALSO

http://genesis.ne.mediaone.net/orbit/documentation.html for full documentation

## AUTHOR

This man page was written by Joey Hess \<joey@kitenet.net\>
