NAME
nvcompress - Compresses the given image and produces a DDS file.
SYNOPSIS
nvcompress [OPTION] INFILE [OUTFILE]
DESCRIPTION
nvcompress is part of the NVIDIA texture toolset. The tool compresses the given infile into a dds file.
INPUT OPTIONS
- -color
-
The input image is a color map (default).
- -alpha
-
The input image has an alpha channel used for transparency.
- -normal
-
The input image is a normal map.
- -tonormal
-
Convert input to normal map.
- -clamp
-
Clamp wrapping mode (default).
- -repeat
-
Repeat wrapping mode.
- -nomips
-
Disable mipmap generation.
COMPRESSION OPTIONS
- -fast
-
Fast compression.
- -nocuda
-
Do not use cuda compressor.
- -rgb
-
RGBA format
- -bc1
-
BC1 format (DXT1)
- -bc1n
-
BC1 normal map format (DXT1nm)
- -bc1a
-
BC1 format with binary alpha (DXT1a)
- -bc2
-
BC2 format (DXT3)
- -bc3
-
BC3 format (DXT5)
- -bc3n
-
BC3 normal map format (DXT5nm)
- -bc4
-
BC4 format (ATI1)
- -bc5
-
BC5 format (3Dc/ATI2)
AUTHOR
nvcompress is part of the NVIDIA texture tools
This manual page was written by Lennart Weller <[email protected]>, for the Debian project (but may be used by others).