Reference

nihstro-assemble(1)

Utility for assembling SHBIN files from human-readable 3DS shader source code

NAME

nihstro-assemble – Utility for assembling SHBIN files from human-readable 3DS shader source code

SYNOPSIS

nihstro-assemble [-e | --entrypoint label_name] [-g | --geo_shader] [-h | --help] [-o | --output output_filename] file ...

DESCRIPTION

nihstro-assemble is a standalone assembler for assembling 3DS shader binaries from human-readable source code (the syntax of which is called "nihcode"). It is perfectly suitable for homebrew development. Shader source needs to follow the nihcode specification.

Options:

-e, --entrypoint label_name

label name in the input source at which shader execution should start (defaults to "main")

-g, --geo_shader

Compile shader source as a geometry shader

-h, --help

Show command line usage

-o, --output output_filename

Filename of output shader binary

SEE ALSO

nihstro-disassemble(1)

AUTHORS

nihstro-assemble was written by
Tony Wasserka

This manual page was written by
David James ⟨[email protected]⟩