NAME
nihstro-assemble – Utility for assembling SHBIN files from human-readable 3DS shader source code
SYNOPSIS
nihstro-assemble [-e | --entrypoint label_name] [-g | --geo_shader] [-h | --help] [-o | --output output_filename] file ...
DESCRIPTION
nihstro-assemble is a standalone assembler for assembling 3DS shader binaries from human-readable source code (the syntax of which is called "nihcode"). It is perfectly suitable for homebrew development. Shader source needs to follow the nihcode specification.
Options:
- -e, --entrypoint label_name
-
label name in the input source at which shader execution should start (defaults to "main")
- -g, --geo_shader
-
Compile shader source as a geometry shader
- -h, --help
-
Show command line usage
- -o, --output output_filename
-
Filename of output shader binary
SEE ALSO
AUTHORS
nihstro-assemble was written by
Tony Wasserka
This manual page was written by
David James ⟨[email protected]⟩