---
name: "mohaa-server"
section: "6"
platform: "linux"
package: "openmohaa-server"
version: "0.81.1+dfsg-2"
release: "Debian 13 (Trixie)"
platforms: ["linux"]
url: "https://new.carta.tech/mohaa-server"
---

# mohaa-server(6)

"Medal of Honor: Allied Assault" dedicated server

## NAME

mohaa-server - "Medal of Honor: Allied Assault" dedicated server

## SYNOPSIS

**mohaa-server**\[**-h**\|**--help**\]\[**-q**\|**--quiet**\]\[**+set** *option* *value*\]... \[**+***command*\] ...

## DESCRIPTION

**mohaa-server** is the OpenMoHAA dedicated server for the first-person action game Medal of Honor: Allied Assault.

## OPTIONS

The wrapper script used for OpenMoHAA in Debian accepts these options:

- **-h**, **--help**

  Display a short help summary

- **-q**, **--quiet**

  Disable all output

- **+set com\_target\_game 1**

  Start a server for the **Spearhead** expansion pack

- **+set com\_target\_game 2**

  Start a server for the **Breakthrough** expansion pack

Any console command can also be prefixed with **+** and used as a command-line option (run the server in a terminal to use the console). The **+set** command is generally the most useful to use on the command line.

- **+set** *option* *value*

  Set an option (see below for some options)

Options that can be set with **+set** (note that this is not a full list!) include:

**dmflags** \<value\>

**fraglimit** \<value\>

**g\_gametype** \<bool\>

**g\_gravity** \<value\>

**g\_inactivity** \<value\>

**g\_motd** \<string\>

**net\_ip** \<IP adress\>

**net\_port** \<value\>

**net\_qport** \<value\>

**nextmap** \<string\>

**password** \<string\>

**sv\_allowDownload** \<bool\>

**sv\_floodProtect** \<bool\>

**sv\_fps** \<value\>

**sv\_hostname** \<string\>

**sv\_maxclients** \<value\>

**sv\_maxPing** \<value\> (Measurd in milliseconds)

**sv\_minPing** \<value\> (Measurd in milliseconds)

**sv\_pure** \<bool\>

**timelimit** \<value\> (Measured in minutes)

## SEE ALSO

[**mohaa**(6)](/mohaa/6.md), /usr/share/doc/openmohaa-server

## AUTHOR

"Medal of Honor: Allied Assault" was written by 2015 Inc., based on id Software's Quake III Arena engine. The engine used in Debian is OpenMoHAA, maintained by the OpenMoHAA community, with various enhancements taken from ioquake3.

This manual page was written by Sébastien Noel \<sebastien@twolife.be\>, based on the **openjkded**(6) one, for the Debian project (but may be used by others).
