NAME
matc - filament material tools
DESCRIPTION
matc is a command-line tool to compile material definition. Usages:
-
matc [options] <input-file>
Supported input formats:
-
Filament material definition (.mat)
OPTIONS
--help, -h
-
Print this message
--license
-
Print copyright and license information
--output, -o
-
Specify path to output file
--platform, -p
-
Shader family to generate: desktop, mobile or all (default)
--optimize-size, -S
-
Optimize generated shader code for size instead of just performance
--api, -a
-
Specify the target API: opengl (default), vulkan, metal, or all This flag can be repeated to individually select APIs for inclusion:
-
matc --api opengl --api metal ...
--define, -D
-
Add a preprocessor define macro via <macro>=<value>. <value> defaults to 1 if omitted. Can be repeated to specify multiple definitions:
-
matc -Dfoo=1 -Dbar -Dbuzz=100 ...
--reflect, -r
-
Reflect the specified metadata as JSON: parameters
--variant-filter=<filter>, -V <filter>
-
Filter out specified comma-separated variants:
-
directionalLighting, dynamicLighting, shadowReceiver, skinning, vsm, fog
-
This variant filter is merged with the filter from the material, if any
--version, -v
-
Print the material version number
Internal use and debugging only:
--optimize-none, -g
-
Disable all shader optimizations, for debugging
--preprocessor-only, -E
-
Optimize shaders by running only the preprocessor
--raw, -w
-
Compile a raw GLSL shader into a SPIRV binary chunk
--output-format, -f
-
Specify output format: blob (default) or header
--debug, -d
-
Generate extra data for debugging
--print, -t
-
Print generated shaders for debugging